-
-
Notifications
You must be signed in to change notification settings - Fork 0
Translations
Scr0ols edited this page Jul 15, 2026
·
1 revision
Potion's Belt currently ships with:
| Language | File |
|---|---|
| English (US) | en_us.json |
| Portuguese (Portugal) | pt_pt.json |
Language files live at
potions-belt-fabric-1.21.11/src/main/resources/assets/potions-belt/lang/,
using standard Minecraft resource-pack JSON — the same format vanilla and
every other mod uses.
-
Claim the language first: open an issue using the
new translation template,
naming the Minecraft locale code
you're translating (e.g.
de_de,fr_fr). This avoids two people translating the same language at once. - Copy
en_us.jsonto<locale_code>.jsonin the samelang/folder. - Translate every value (the string on the right of each
:) — leave the keys (left side) untouched, they're internal identifiers, not text shown to players. - Open a pull request. See CONTRIBUTING.md for the general PR process.
Same flow — claim it via the new-translation issue template (marking it as an update, not a new language), edit the existing file, open a PR.
Minecraft falls back to English for any key missing from a non-English lang file — a partial translation still works, it just shows English for the gaps. You don't need every key translated before opening a PR, though a complete translation is obviously preferred.