Marvel Champions Digital v1.1.0 (Trickster Takeover/Civil War Complete)
Pre-releaseApplication version: 1.1.0r
Windows file version: 1.1.0.0
New content
Trickster Takeover
- Added the complete Loki: God of Lies scenario in standard and expert modes.
- Implemented Loki's Avatar stages, Synergy environments, encounter cards, setup flow, and the Trickster Magic modular set.
- Added Shatter the Illusion to the visible out-of-play area and implemented its Shatter-counter damage resolution, including compatibility for saves created during development.
Civil War
- Completed the expert versions of the Iron Man, Captain Marvel, Captain America, and Spider-Woman villain scenarios.
- Added the missing stage III/IV data and linked those stages to the matching scripted leader behavior.
- Completed missing Civil War card data and scripting coverage.
Fixes and improvements
- Standard and Expert encounter-set variants now replace the scenario default instead of combining multiple Standard or Expert decks. Setup can also switch cleanly between variants.
- Versioned browser startup and menu navigation prevent an older cached menu or setup page from replacing the interface bundled with the running executable.
- Fixed crashes reported while starting Enchantress games and while resolving Taskmaster's Sword against attached characters.
- Two-Gun Kid must now choose a different enemy for the additional attack and cannot apply both attacks to the same target.
- Corrected Groot and Rocket Raccoon's hero/alter-ego image-side mappings when loading artwork from Cerebro.
- Improved scenario/save migration behavior for newly completed content and corrected Loki's Shatter-counter damage total.
Previously included from the v1.0 releases
v1.1.0 also contains all earlier community-build work: the Mutant Genesis, NeXt Evolution, Age of Apocalypse, Agents of S.H.I.E.L.D., Galaxy's Most Wanted, and The Mad Titan's Shadow campaign flows; the Wonder Man and Hercules hero expansions; Synthezoid Smackdown scenarios and modular sets; persistent campaign settings; Cerebro-first card artwork loading; community menu branding; release packaging hardening; browser cache protections; and the accumulated card, campaign, encounter, targeting, and save-compatibility corrections from v1.0.0 through v1.0.0.5.
Windows package verification
The Windows package was rebuilt from the same v1.1.0 source using a locally compiled PyInstaller bootloader. The public filename and application version remain unchanged.
- Microsoft Defender: Undetected.
- VirusTotal report for the exact executable: 1/71, with only SecureAge's generic detection; Microsoft is undetected.
- Executable SHA-256:
625968a692a3e4da861c4c6d2f90317335ee5c3e8976b72dcc111d3c41446176 - ZIP SHA-256:
f8d03f26c073fb8f048ad8099b23c9b1ca07d162617bc1fd5d85c8a24212f0c1
Testing and installation
- Extract the ZIP into a new, empty folder rather than overwriting an older installation.
- Copy
campaign_settings.jsonfrom the previous build if you want to retain campaign setup choices. - Copy any personal saves, replays, or custom decks you want to test. Do not copy the old executable,
public,data,assets/cache, orlaunch.json. - Smoke-test both a new game and an existing save before relying on the build for a longer campaign.
This is a community-maintained build based on the Irefrixs Team project. Card artwork remains excluded from the main package and is downloaded using the image servers configured in launch.json.