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Releases: seadoggie001/TFWR-APMod

0.0.8

0.0.8 Pre-release
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@seadoggie001 seadoggie001 released this 10 Jul 02:48

For installation instructions, please see the setup guide

Fixes

  • Drones have been unfrozen! AP checks are submitted on a background thread, so the game can continue.
  • AP Disconnects are handled again - you can reconnect after being disconnected
  • The code captures and logs more exceptions now
  • A lot of background reshuffling making things easier to update in the future. (Exciting, right?!)

0.0.7

0.0.7 Pre-release
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@seadoggie001 seadoggie001 released this 19 Jun 02:43

For installation instructions, please see the (new!) setup guide

Features

Randomized Crop Costs

Why should carrots be the only crops with two items required to plant them? Randomize your crop costs with a new option.

  • Crops have a 30% chance to cost two items
  • Power is not included as a cost for crops due to the lower yield
  • Hay and Bushes are always free

More locations

Harvesting 10 and 10 million crops were feeling left out. Added where appropriate.

Fixes

  • Save-switching bug: one cause of issues around changing the save was resolved. (Completely by accident)
  • Logical fixes especially around crops. You can't be logically required to get 10M carrots if you can't get 10M of it's cost.
  • More logical fixes: lots of hay needs space to grow, pumpkins need IF, mazes need space to grow, and more

0.0.6

0.0.6 Pre-release
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@seadoggie001 seadoggie001 released this 10 Jun 02:46

For installation instructions, please see the ReadMe

Fixes

  • Grass Sanity can now be turned off via Options
  • A new option "Goal" replaced the old "Easy Mode" toggle
    • Gold requires you to collect 1,000 gold from mazes
    • Dinosaur Tail requires you to get a tail with a length of 1,000 (this is almost the entire fully-expanded farm)
  • Notification Popups are positioned in the bottom right corner to avoid hiding behind your inventory
  • Trap items are handled correctly
  • Mazes now require Senses (get_entity_type is needed to find the treasure)

Known Issues:

  • Free Hay does nothing. I'm considering using it to give a bonus 5% of your current hay, or 5 whichever is more.
  • You may receive many other extra filler items that do absolutely nothing. I plan to adjust/remove them later.

v0.0.5-beta

v0.0.5-beta Pre-release
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@seadoggie001 seadoggie001 released this 03 Jun 04:16

For installation instructions, please see the ReadMe

Features

  • New option: Early Riser - force plant to show up earlier, possibly resulting in a shorter game
  • New option: Grass Sanity - each square of the farm will allow you to touch grass. Harvest hay to complete.
  • A new and improved UI to show received items

Fixes

  • Many logic fixes
    1. Drones should always require functions as well
    2. Misspelled carrot as the plural carrots
    3. Increase required items to complete longer locations (make it easier)
  • Tell the AP server when the game is won (uh, oops!)
  • Statistics are tracked slower (2 seconds) to prevent crashes or rapid updates

Known Issues:

  • Trap items are not working correctly yet
  • Free Hay does nothing
  • You may receive many other extra filler items that do absolutely nothing. I plan to adjust them later.

0.0.4

0.0.4 Pre-release
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@seadoggie001 seadoggie001 released this 20 May 03:51

For installation instructions, please see the ReadMe

Note

No new APWorld is required. This is a copy of the previous version.

Features

  • You are now notified upon receiving your own items

Fixes

  • Farm doesn't shrink when receiving the Expand achievement
  • Items are tracked again
  • Multiple, duplicate items can be received at once
  • Achievements are granted based on the total, not the currently farmed amount
  • Statistics are correctly initialized again

Known Issues: If you receive many items at once, the notifications do not get correctly spaced apart. The notifications will look strange.

0.0.3

0.0.3 Pre-release
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@seadoggie001 seadoggie001 released this 19 May 04:51

To install, please see the ReadMe

This update primarily focused on rewriting the mod, not updating the logic. While not a lot has changed, the new organization will make it much easier to update going forward.

Features

  • The Statistics GUI now hides while the main menu is open
  • Added a new GUI to show AP connection status
  • AP connection is killed when switching save files
  • Communication with Tap Tap Loot and Bongo Cat can be stopped (this causes a lot of logged errors on Linux) via a config flag
  • Started some shenanigans with Hat Popups

Fixes

  • Misspelling of "carrot" in a few checks/locations
  • Track stats even when not connected to AP
  • Many bug fixes that I failed to write down

0.0.2

0.0.2 Pre-release
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@seadoggie001 seadoggie001 released this 11 May 04:53

To install, please see the ReadMe

Features

  • Added toggle buttons to location GUI
  • Small styling fixes on GUI

Fixes

  • Scrolling on the GUI no longer also zooms the farm in/out
  • Hay requires loops for logic
  • Weird Substance requirements fixed
  • Healer requires Weird Substance
  • Deduplicated location names
  • Added missing location description

0.0.1

0.0.1 Pre-release
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@seadoggie001 seadoggie001 released this 09 May 14:12

To install, please see the ReadMe

A mostly playable version! 🎉

Since this is the first release, expect bugs and missing features. Known issues:

  • There is no visual indication when receiving a location. I recommend using a text-client or a tracker.
  • The mod (rarely) causes the game to not execute your files in game. Restart the game and reconnect.
  • The "Statistics" GUI on the side of the screen has various issues including:
    1. Stuttering during updates, especially (or only?) vertically
    2. The scroll bar is too small
    3. Scrolling with a mouse also affects the game's zoom
    4. Long location names overflow the GUI
    5. It's a bit ugly