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0.0.7

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@seadoggie001 seadoggie001 released this 19 Jun 02:43
· 19 commits to main since this release

For installation instructions, please see the (new!) setup guide

Features

Randomized Crop Costs

Why should carrots be the only crops with two items required to plant them? Randomize your crop costs with a new option.

  • Crops have a 30% chance to cost two items
  • Power is not included as a cost for crops due to the lower yield
  • Hay and Bushes are always free

More locations

Harvesting 10 and 10 million crops were feeling left out. Added where appropriate.

Fixes

  • Save-switching bug: one cause of issues around changing the save was resolved. (Completely by accident)
  • Logical fixes especially around crops. You can't be logically required to get 10M carrots if you can't get 10M of it's cost.
  • More logical fixes: lots of hay needs space to grow, pumpkins need IF, mazes need space to grow, and more