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v1.1.0

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@seilent seilent released this 30 Jun 08:02
· 69 commits to master since this release

What's New

Frame generation, fast SD card installs, and a full UI overhaul.

Frame Generation (libseifg)

  • Host-side Vulkan compute frame interpolation, replaces the old in-container layer.
  • Game renders at a capped base FPS (e.g. 30), the host generates frames to hit the target (e.g. 60).
  • Per-game target FPS and quality are configurable in Graphics settings.
  • Requires the SurfaceFlinger renderer. Frames are AHardwareBuffer-backed, which only that renderer provides, so GL and Vulkan renderers won't generate frames.

External Storage

  • SD card installs don't crawl at 3 MB/s anymore.
  • Each file is assembled on internal storage then copied to external and deleted, so internal usage stays around 1-2 GB regardless of game size.
  • Per-game storage target picker and SD hot-plug detection.

Glassmorphism UI

  • Full visual overhaul: frosted glass panels, dynamic per-game accent color, calm motion.
  • Material Design surfaces gone.

Install

Different package name (app.gamenative.seilent) from upstream (app.gamenative), installs side by side. No shared library, games/containers/settings stay separate.

Download

  • gamenative-v1.1.0.apk - Legacy build (Android 8-14)