v1.1.0
What's New
Frame generation, fast SD card installs, and a full UI overhaul.
Frame Generation (libseifg)
- Host-side Vulkan compute frame interpolation, replaces the old in-container layer.
- Game renders at a capped base FPS (e.g. 30), the host generates frames to hit the target (e.g. 60).
- Per-game target FPS and quality are configurable in Graphics settings.
- Requires the SurfaceFlinger renderer. Frames are AHardwareBuffer-backed, which only that renderer provides, so GL and Vulkan renderers won't generate frames.
External Storage
- SD card installs don't crawl at 3 MB/s anymore.
- Each file is assembled on internal storage then copied to external and deleted, so internal usage stays around 1-2 GB regardless of game size.
- Per-game storage target picker and SD hot-plug detection.
Glassmorphism UI
- Full visual overhaul: frosted glass panels, dynamic per-game accent color, calm motion.
- Material Design surfaces gone.
Install
Different package name (app.gamenative.seilent) from upstream (app.gamenative), installs side by side. No shared library, games/containers/settings stay separate.
Download
- gamenative-v1.1.0.apk - Legacy build (Android 8-14)