Releases: seilent/GameNative
Release list
v1.1.6
What's New
Frame generation survives resolution changes now, so games that swap resolution mid-load no longer crash. Plus two new per-game controls.
Frame Generation
- Fixed a crash when a game changes resolution while loading (Black Desert).
- Frame gen type selector: LK, Hybrid, or Block. Block uses Adreno's frame generation implementation.
- Disable FPS limiter toggle for games that fail to launch with a frame cap set.
Install
Different package name (app.gamenative.seilent) from upstream (app.gamenative), installs side by side. No shared library, games/containers/settings stay separate.
Download
- gamenative-v1.1.6.apk - Legacy build (Android 8-14)
v1.1.5
What's New
Frame generation is a lot cheaper now, so 120 FPS holds reliably, and it has its own settings tab.
Frame Generation
- Runs the motion flow at a lower resolution. Big GPU cost cut, so 120 FPS generation holds reliably.
- Flow resolution is adjustable (defaults to quarter).
- Moved to its own tab in game settings.
- Target FPS is 60 or 120, defaults to performance quality.
Library
- Cover art for games missing store images is pulled from SteamGridDB by title.
Interface
- Destructive actions and warnings use the game accent color instead of red.
- Save option when leaving game settings with unsaved changes.
Fixes
- Frame generation keeps its target rate after minimizing and returning to the app.
- Uninstalling a game on an SD card actually deletes it now, shows a Deleting state, and resumes if interrupted.
- Manually added games are fully removed when uninstalled.
Install
Different package name (app.gamenative.seilent) from upstream (app.gamenative), installs side by side. No shared library, games/containers/settings stay separate.
Download
- gamenative-v1.1.5.apk - Legacy build (Android 8-14)
v1.1.4
What's New
Mostly a UI motion pass and a new library carousel.
- Screens, side panels, and dialogs animate now.
- New portrait carousel view for the library.
- Games dropped into steamapps/common are added automatically, owned ones as their Steam entry.
- Controller navigation fixes across the library and game detail.
- Updated update URL.
Install
Different package name (app.gamenative.seilent) from upstream (app.gamenative), installs side by side. No shared library, games/containers/settings stay separate.
Download
- gamenative-v1.1.4.apk - Legacy build (Android 8-14)
v1.1.3
What's New
Mostly controller navigation fixes.
Controller
- Selector shows on launch (previously needed a shoulder press first)
- D-pad recovers focus when lost (previously only L1/R1 did)
- Game detail, edit container, and quick menu take focus on open
- Quick menu tabs switch with L1/R1
Install
Different package name (app.gamenative.seilent) from upstream (app.gamenative), installs side by side. No shared library, games/containers/settings stay separate.
Download
- gamenative-v1.1.3.apk - Legacy build (Android 8-14)
v1.1.2
What's New
Mostly framegen improvements, auto-detection for manually-placed games, and a controller stick fix.
Frame Generation
- Better motion handling, holds up on fast pans and less ghosting at edges
- Removed the quality setting (the levels looked the same)
- Multiplier capped at 3x, locked to 2x on 60Hz panels
- Target FPS slider capped at the panel refresh rate
Library
- Games dropped into
steamapps/commonmanually are auto-detected as custom games - Uninstall shows a progress spinner
- Faster library refresh
Input
- Analog stick anti-deadzone compensation. Game settings > Controller > Deadzone compensation
Fixes
- Install dialog no longer stalls the UI loading depots and branches
Install
Different package name (app.gamenative.seilent) from upstream (app.gamenative), installs side by side. No shared library, games/containers/settings stay separate.
Download
- gamenative-v1.1.2.apk - Legacy build (Android 8-14)
v1.1.1
What's New
Mostly framegen work, a new upscaler, and a Steam library loading rework.
This update will wipe your library cache, so it's recommended to just uninstall first.
Frame Generation
- Optical flow shaders use Adreno textureGather now, ~36% less GPU time at max quality.
- Cubic filtering on warp sampling.
- Screen effects and upscalers work with framegen now (doesn't work yet when framegen is off).
- Frames present on a worker thread. FPS HUD shows the generated rate with an FG tag.
SGSR
Added Snapdragon Game Super Resolution upscaler.
Library
- Reworked how the Steam library loads. Libraries shouldn't choke on startup, search or filtering anymore.
- Filtering, sorting and search run in the DB now instead of loading the whole library into memory.
- Updating wipes and re-syncs the Steam library cache once.
Downloads
- Pick which version to install (Steam branch): public, betas, or password-locked branches via an access code. Install size updates per branch.
- Reworked the DLC picker.
- Smoother download progress.
- Added writing state in the end so that it's more visible that the setup process is stuck in writing process.
- Fixed SD card download handling.
Fixes
- Fixed a Vulkan renderer launch crash.
Install
Different package name (app.gamenative.seilent) from upstream (app.gamenative), installs side by side. No shared library, games/containers/settings stay separate.
Download
- gamenative-v1.1.1.apk - Legacy build (Android 8-14)
v1.1.0
What's New
Frame generation, fast SD card installs, and a full UI overhaul.
Frame Generation (libseifg)
- Host-side Vulkan compute frame interpolation, replaces the old in-container layer.
- Game renders at a capped base FPS (e.g. 30), the host generates frames to hit the target (e.g. 60).
- Per-game target FPS and quality are configurable in Graphics settings.
- Requires the SurfaceFlinger renderer. Frames are AHardwareBuffer-backed, which only that renderer provides, so GL and Vulkan renderers won't generate frames.
External Storage
- SD card installs don't crawl at 3 MB/s anymore.
- Each file is assembled on internal storage then copied to external and deleted, so internal usage stays around 1-2 GB regardless of game size.
- Per-game storage target picker and SD hot-plug detection.
Glassmorphism UI
- Full visual overhaul: frosted glass panels, dynamic per-game accent color, calm motion.
- Material Design surfaces gone.
Install
Different package name (app.gamenative.seilent) from upstream (app.gamenative), installs side by side. No shared library, games/containers/settings stay separate.
Download
- gamenative-v1.1.0.apk - Legacy build (Android 8-14)