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v1.1.1

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@seilent seilent released this 02 Jul 08:22
· 52 commits to master since this release

What's New

Mostly framegen work, a new upscaler, and a Steam library loading rework.
This update will wipe your library cache, so it's recommended to just uninstall first.

Frame Generation

  • Optical flow shaders use Adreno textureGather now, ~36% less GPU time at max quality.
  • Cubic filtering on warp sampling.
  • Screen effects and upscalers work with framegen now (doesn't work yet when framegen is off).
  • Frames present on a worker thread. FPS HUD shows the generated rate with an FG tag.

SGSR

Added Snapdragon Game Super Resolution upscaler.

Library

  • Reworked how the Steam library loads. Libraries shouldn't choke on startup, search or filtering anymore.
  • Filtering, sorting and search run in the DB now instead of loading the whole library into memory.
  • Updating wipes and re-syncs the Steam library cache once.

Downloads

  • Pick which version to install (Steam branch): public, betas, or password-locked branches via an access code. Install size updates per branch.
  • Reworked the DLC picker.
  • Smoother download progress.
  • Added writing state in the end so that it's more visible that the setup process is stuck in writing process.
  • Fixed SD card download handling.

Fixes

  • Fixed a Vulkan renderer launch crash.

Install

Different package name (app.gamenative.seilent) from upstream (app.gamenative), installs side by side. No shared library, games/containers/settings stay separate.

Download

  • gamenative-v1.1.1.apk - Legacy build (Android 8-14)