v1.1.1
What's New
Mostly framegen work, a new upscaler, and a Steam library loading rework.
This update will wipe your library cache, so it's recommended to just uninstall first.
Frame Generation
- Optical flow shaders use Adreno textureGather now, ~36% less GPU time at max quality.
- Cubic filtering on warp sampling.
- Screen effects and upscalers work with framegen now (doesn't work yet when framegen is off).
- Frames present on a worker thread. FPS HUD shows the generated rate with an FG tag.
SGSR
Added Snapdragon Game Super Resolution upscaler.
Library
- Reworked how the Steam library loads. Libraries shouldn't choke on startup, search or filtering anymore.
- Filtering, sorting and search run in the DB now instead of loading the whole library into memory.
- Updating wipes and re-syncs the Steam library cache once.
Downloads
- Pick which version to install (Steam branch): public, betas, or password-locked branches via an access code. Install size updates per branch.
- Reworked the DLC picker.
- Smoother download progress.
- Added writing state in the end so that it's more visible that the setup process is stuck in writing process.
- Fixed SD card download handling.
Fixes
- Fixed a Vulkan renderer launch crash.
Install
Different package name (app.gamenative.seilent) from upstream (app.gamenative), installs side by side. No shared library, games/containers/settings stay separate.
Download
- gamenative-v1.1.1.apk - Legacy build (Android 8-14)