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Future Features Roadmap
Here's the current road map, including far-off future ideas. This adjusts to player requests! Please send feedback. I am slow so don't expect these soon, but hopefully eventually.
This is a back-end update that addresses a few things. It adds the Codex, and tracking for completions of quests. It enables chain quests and one-and-done quests. It also adds item tag support and reward bundles.
More official quest packs done by me, support for 3+ offers by in-page paging, text styling and UI polish. Adds "Patron" browser to the Codex.
This is the compat update for KubeJS scripts. Enabling those to work with my mod for lots of fun activities. Code-heavy, back end stuff.
There is probably an economy style update before 2.0, which unlocks currency and stat rewards, special tiers, and alt unlock conditions. It also adds patron reputation and weighted rarity.
This is cool and I want to do it: Shared bounties. Server shared/global bounties. And the pack-author's tool, a web quest generator. I hope I get here.
Possible packs I'm working on:
Culinary (Farmer's Delight, etc) #1
Brewing/Apothecary
Relics & Ruins
Arcane Requisition (enchanting theme)