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Future Features Roadmap
Here's the current road map, including far-off future ideas. This adjusts to player requests! Please send feedback. I am slow so don't expect these soon, but hopefully eventually.
This is a back-end update that addresses a few things. It adds the Codex, and tracking for completions of quests. It enables chain quests and one-and-done quests. It also adds support for multiple item rewards.
More official quest packs done by me, support for 3+ offers by in-page paging, text styling and UI polish. Adds "Patron" browser to the Codex.
This is the compat update for KubeJS scripts. Enabling those to work with my mod for lots of fun activities. Code-heavy, back end stuff.
This is the front-end update for Patrons: Adding their personal dislikes and rivalries, their personally tracked esteem, and their personal quest tracking. They'll be more identifiable and interactable.
There is probably an economy style update before 2.0, which unlocks currency and stat rewards, special tiers, and alt unlock conditions. Patrons will have shops, maybe.
This is cool and I want to do it: Shared bounties. Server shared/global bounties. And the pack-author's tool, a web quest generator. I hope I get here.
Possible packs I'm working on:
Culinary (Farmer's Delight, etc) #1
Brewing/Apothecary
Relics & Ruins
Arcane Requisition (enchanting theme)