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Offline DAoC 0.35 "Claude Takeover III" (classic classes only)

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@shadowofze shadowofze released this 08 Oct 21:18

Offline DAoC 0.35 "Claude Takeover III", classic classes only

The same complete game as v0.35b, with no custom class: only the original Classic + Shrouded Isles classes, for you and the bots. The helper downloads the shared game parts from the v0.35b release and switches this copy to the classic class list. Its game client has every client improvement of 0.35b (classic war map, red quest markers, the QUEST GUIDE button).

How to install

  1. Turn on the Windows feature .NET Framework 3.5 (how).
  2. Download DOWNLOAD-AND-PLAY-v0.35.cmd and Get-OfflineDAoC.ps1 from this page into the same new, empty folder.
  3. Double-click the .cmd file. It downloads the game (about 5 GB, checked part by part) into a new playable-v0.35 folder, and never overwrites an existing game.
  4. Open that folder and run START OFFLINE DAOC.cmd → START SERVER → wait for RUNNING → ENTER REALM.

Your own local account is created the first time. The world starts empty; create bots from each realm's card in the launcher, which shows VERSION 0.35.
You need a 64-bit Windows PC with an AVX2 CPU, 16 GB RAM (recommended) and about 20 GB of free space.

Coming from 0.34, 0.34b or an older version? Run IMPORT PROGRESS FROM OLD OFFLINE DAOC.cmd in the new folder to bring over your account, characters, items, money, houses and bots. Your old folder is not changed. Transfer guide.

What's new in 0.35

  • 448 classic quests (1.65 and classic Shrouded Isles), with their recorded dialogue, the quest NPCs and monsters the server lacked, and kill-task camps that bots grind too. Quest rewards are still in progress: many reward items are not in yet.
  • Red map markers for every quest in your journal, and a Quest Guide: the Quest Journal's QUEST GUIDE button, /questguide or /task shows the Allakhazam walkthrough of your active quests as it read in 2001-2004 (written by Allakhazam's contributors; each guide names its source).
  • The world of the period: monster populations restored from period bestiaries, all four battlegrounds with their monsters, and the realm war map showing the classic frontier.
  • New raid events: Summoner's Hall and Darkness Falls for every realm, and raids that lead bosses back to their lair the way players do.
  • Keep and relic sieges: armies gather and march as one column, set up rams, catapults, trebuchets and ballistas, and go after stolen relics. Your /raid 40 and /raid 80 fight keep sieges on their own, and attacking a keep raises a defense sized to your force.
  • Battlegrounds: bots take part, and their central keeps can be sieged.
  • Gamebots: town teleporters, realm points and realm abilities, smoother group travel, ranged pulls, route threat awareness, and enemy gamebots shown by their race.
  • Companions: pets travel with you, casters fight with their staff when out of power, healers and buffers walk into range.
  • Bots walk where players walk: the navigation maps of 63 outdoor zones were rebuilt.
  • Launcher: scales with Windows display scaling; new Options tab, Battlegrounds tab and Battlegrounds % bot goal.

Overview: RELEASE-0.35.md. Every change: CHANGELOG.md. Verification: RELEASE VERIFICATION.txt. Known issues: Known issues (0.35 & 0.35b).

Older releases (v0.3–v0.34b) remain available, and each keeps its source on its own branch and tag.