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siralusian edited this page Aug 4, 2026 · 1 revision

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CobbleCompanion: CobblemonWorker – Wiki (English)

This page walks through automatically building and populating a pasture, step by step. For a quick reference see the README.

No admin rights needed — any player can use this on their own pasture blocks.

Step by step

1. Open the blueprint window: hold Ctrl and right-click Cobblemon's pasture block (the block where you normally assign Pokémon). This opens the pasture blueprint window:

Pasture blueprint settings

2. Assign a Create schematic: hold a Create schematic (the recorded building template) in your main hand and click the empty blueprint slot in the window — the schematic gets assigned (one copy is consumed from your hand). To remove it again, click the now-filled slot — you'll get it back.

3. Check the material list: once a blueprint is assigned, the window shows exactly which blocks are still missing and in what quantity ("Material list (placed / needed)"). This list updates automatically while building.

4. Start the build: a freshly assigned blueprint is paused by default — nothing happens automatically! Click the "Start" button to actually make the blueprint helper begin placing (it uses Create's schematic printer mechanic for this).

Other settings in the same window:

  • "Remove blueprint (end job)" — fully cancels the running build job and returns the schematic to you.
  • "Skip missing blocks" — when "On," building simply skips whatever's currently missing instead of waiting for it.
  • Replace behavior ("Don't Replace" / "Replace With Solid" / "Always Replace" / "Replace With Empty") — controls whether existing blocks at the target location are allowed to be overwritten.
  • "Protect block entities" — when "On," blocks with their own content (e.g. chests) won't be accidentally overwritten during the build.
  • "List missing" button — shows you a plain list of the still-missing materials without leaving the window.

5. After the build: once the structure is finished, assign Pokémon to the pasture as usual — they get automatically walked in (including pathfinding, flight, and clipping past obstacles) and kept there.

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