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This page walks through automatically building and populating a pasture, step by step. For a quick reference see the README.
No admin rights needed — any player can use this on their own pasture blocks.
1. Open the blueprint window: hold Ctrl and right-click Cobblemon's pasture block (the block where you normally assign Pokémon). This opens the pasture blueprint window:

2. Assign a Create schematic: hold a Create schematic (the recorded building template) in your main hand and click the empty blueprint slot in the window — the schematic gets assigned (one copy is consumed from your hand). To remove it again, click the now-filled slot — you'll get it back.
3. Check the material list: once a blueprint is assigned, the window shows exactly which blocks are still missing and in what quantity ("Material list (placed / needed)"). This list updates automatically while building.
4. Start the build: a freshly assigned blueprint is paused by default — nothing happens automatically! Click the "Start" button to actually make the blueprint helper begin placing (it uses Create's schematic printer mechanic for this).
Other settings in the same window:
- "Remove blueprint (end job)" — fully cancels the running build job and returns the schematic to you.
- "Skip missing blocks" — when "On," building simply skips whatever's currently missing instead of waiting for it.
- Replace behavior ("Don't Replace" / "Replace With Solid" / "Always Replace" / "Replace With Empty") — controls whether existing blocks at the target location are allowed to be overwritten.
- "Protect block entities" — when "On," blocks with their own content (e.g. chests) won't be accidentally overwritten during the build.
- "List missing" button — shows you a plain list of the still-missing materials without leaving the window.
5. After the build: once the structure is finished, assign Pokémon to the pasture as usual — they get automatically walked in (including pathfinding, flight, and clipping past obstacles) and kept there.