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Listed as "Mob Controller" on Modrinth β same mod, different display name there because "MobTweaks" was already taken.
This page walks through day-to-day usage of MobTweaks, plus the full command and ability reference. For a quick feature overview see the README β this page goes into more depth.
- Run
/mobtweaks open(OP4 by default) to launch the GUI editor. - Pick a mob from the filterable list on the left.
- Toggle its abilities (checkboxes), configure loot overrides, and set spawn restrictions (dimension/biome/light level) β every change autosaves instantly.
Base command /mobtweaks, alias /mt. The GUI editor covers everything a command can do and is
the recommended way to configure things; commands share the exact same validation logic for
scripting/console use.
| Command | Description |
|---|---|
/mobtweaks open |
Opens the GUI editor. |
/mobtweaks ability list [entityType] |
Lists ability states for one mob type, or all configured overrides. |
/mobtweaks ability set <entityType> <ability> <true|false> |
Sets a single ability toggle for a mob type. |
These mobs get specific, named abilities in addition to the generic ones below:
| Mob | Ability |
|---|---|
| Creeper, Ghast, Wither, Ravager, Silverfish | Explosion/griefing (block destruction) |
| Any explosion source, including TNT | Explosion block damage (covered separately from the mob-griefing event, since vanilla TNT never fires it) |
| Zombie | Door-breaking |
| Zombie | Villager infection |
| Enderman | Block pickup/placement |
Any mob type not listed above β including every modded mob β automatically gets two generic toggles that work without any per-mod setup:
- Griefing allowed β hooks the same generic griefing event vanilla-special mobs use.
- Can spawn β cancels natural spawning for that mob type entirely.
Loot table overrides and dimension/biome/light-level spawn restrictions apply to every mob type equally, vanilla-special or not.
Non-mob entity types (e.g. item frames, boats) also appear in the mob list since there's no reliable way to filter "is this actually a mob" from registry metadata alone β their toggles are simply inert since the underlying events never fire for them. Not a bug, just how the registry scan works.