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Killer Instinct Accessibility Mod v0.2.3
Pre-release
Pre-release
Fifth test build of the Killer Instinct Accessibility Mod (Steam version, free base game and Anniversary Edition). This build makes starting a Shadow Lords mission fully spoken and fixes two cases where the War Room mission list went silent.
New in this version
- Shadow Lords War Room: after Launch Mission, the Fight / Deploy confirmation is read ("FIGHT", or "DEPLOY, Success Chance 99%"; Left and Right switch, Ctrl+Shift+D reads the button's description, Enter on FIGHT starts the match). On a mission that must be fought it says "Deploy unavailable".
- Shadow Lords loadout: the consumable picker reads the focused item with how many you own, its tier and position ("Gibraltar Shield Mk III, 1 owned, Rare, 1 of 2"; Q and E switch tiers, the second item of a tier is on Down, Ctrl+Shift+D reads the effect). The guardian picker reads the guardian with its energy ("Ram, energy 4 of 5, Common, 1 of 1") and the recharge popup when a drained guardian is chosen.
- Shadow Lords War Room: each mission names the enemy ("Relic Hunt, Egypt, Easy, 1 of 3, (0) Turns Remaining, versus Kan-Ra"), the screen summary includes the corruption level of each region (or "No corruption"), the mission under the cursor is repeated when you close the loadout popup, and the loadout popup is announced every time it opens.
- Fixed: the mission list could go silent after a fight, and some Shadow Lords payloads were rejected by the mod's JSON parser.
Install
Unzip and copy dinput8.dll and the kiaccess folder next to KILLERINSTINCTX64_R.EXE in C:\Program Files (x86)\Steam\steamapps\common\Killer Instinct\. Run your screen reader (tested with NVDA) and launch the game from Steam. Upgrading from an earlier version: overwrite the same files. To uninstall, delete dinput8.dll.
Known issues
- Shadow Lords: the Deploy option and the guardian recharge popup have not been heard on a real mission yet (the test save has none that allows deploying); the pack reveal reader is untested with a real purchase. The Barracks artifact list, the Spirit Lair detail and recharge popups, the Archives, the leaderboard and the daily rewards panel are not read yet. Cinematic subtitles are not spoken (the cinematics are voiced).
- A tester reports that the match rewards screen after a mission is not spoken; it was spoken in the tutorial's fights. If it stays silent for you, please attach
kiaccess\speech.log. - When a popup opens, the first thing spoken can be a button of the previous popup; the popup itself follows at once.
- The colour descriptions name colours only, never which garment changes, and small details may be missed. The default look of each costume is still a hand-written text that no sighted person has reviewed.
- The first Shadow Lords run is a three-turn tutorial that cannot be left early; Enter continues a lesson popup, Tab skips a lesson once its "Need Help?" popup has appeared.
- The radar pauses during the "Ready, Fight" intro and for up to 3 seconds after a round ends. Store item names and online lobbies are not read yet.
- Narration is always in English. Only the Steam version is supported.
The full ReadMe.txt with all hotkeys, navigation tips and settings is inside the zip.
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