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Releases: skluttrell/killer-instinct-accessibility-mod
Release list
Killer Instinct Accessibility Mod v0.2.3
Fifth test build of the Killer Instinct Accessibility Mod (Steam version, free base game and Anniversary Edition). This build makes starting a Shadow Lords mission fully spoken and fixes two cases where the War Room mission list went silent.
New in this version
- Shadow Lords War Room: after Launch Mission, the Fight / Deploy confirmation is read ("FIGHT", or "DEPLOY, Success Chance 99%"; Left and Right switch, Ctrl+Shift+D reads the button's description, Enter on FIGHT starts the match). On a mission that must be fought it says "Deploy unavailable".
- Shadow Lords loadout: the consumable picker reads the focused item with how many you own, its tier and position ("Gibraltar Shield Mk III, 1 owned, Rare, 1 of 2"; Q and E switch tiers, the second item of a tier is on Down, Ctrl+Shift+D reads the effect). The guardian picker reads the guardian with its energy ("Ram, energy 4 of 5, Common, 1 of 1") and the recharge popup when a drained guardian is chosen.
- Shadow Lords War Room: each mission names the enemy ("Relic Hunt, Egypt, Easy, 1 of 3, (0) Turns Remaining, versus Kan-Ra"), the screen summary includes the corruption level of each region (or "No corruption"), the mission under the cursor is repeated when you close the loadout popup, and the loadout popup is announced every time it opens.
- Fixed: the mission list could go silent after a fight, and some Shadow Lords payloads were rejected by the mod's JSON parser.
Install
Unzip and copy dinput8.dll and the kiaccess folder next to KILLERINSTINCTX64_R.EXE in C:\Program Files (x86)\Steam\steamapps\common\Killer Instinct\. Run your screen reader (tested with NVDA) and launch the game from Steam. Upgrading from an earlier version: overwrite the same files. To uninstall, delete dinput8.dll.
Known issues
- Shadow Lords: the Deploy option and the guardian recharge popup have not been heard on a real mission yet (the test save has none that allows deploying); the pack reveal reader is untested with a real purchase. The Barracks artifact list, the Spirit Lair detail and recharge popups, the Archives, the leaderboard and the daily rewards panel are not read yet. Cinematic subtitles are not spoken (the cinematics are voiced).
- A tester reports that the match rewards screen after a mission is not spoken; it was spoken in the tutorial's fights. If it stays silent for you, please attach
kiaccess\speech.log. - When a popup opens, the first thing spoken can be a button of the previous popup; the popup itself follows at once.
- The colour descriptions name colours only, never which garment changes, and small details may be missed. The default look of each costume is still a hand-written text that no sighted person has reviewed.
- The first Shadow Lords run is a three-turn tutorial that cannot be left early; Enter continues a lesson popup, Tab skips a lesson once its "Need Help?" popup has appeared.
- The radar pauses during the "Ready, Fight" intro and for up to 3 seconds after a round ends. Store item names and online lobbies are not read yet.
- Narration is always in English. Only the Steam version is supported.
The full ReadMe.txt with all hotkeys, navigation tips and settings is inside the zip.
🤖 Generated with Claude Code
Killer Instinct Accessibility Mod v0.2.2
Fourth test build of the Killer Instinct Accessibility Mod (Steam version, free base game and Anniversary Edition). This build adds costume colour descriptions and reads the Emporium's popups in Shadow Lords.
New in this version
- Costume colours: on the colour stage of Character Select, Ctrl+Shift+A adds a line for the colour under the cursor, for the default and the retro costume ("Colour 3: much of the costume changes; dark blue becomes dark grey, brown becomes grey"). The lines are generated from the game's textures and live in
kiaccess\data\costume_colors.json, so they can be edited. - Shadow Lords Emporium: the buy popup is read ("Buy Healing Pack? Pay 700 astral gems, 2 of 2"; Left and Right switch between KI gold and astral gems), as are the "Not enough" popup with its store options, the KI gold purchase popup, and the "Insufficient Materials" popup on the Craft tab with its Yes and No choices. Crafting an item announces "Crafted" with its name. The KI Gold tab reads each bundle's amount and price.
- Shadow Lords Emporium: when you buy a pack, the cards are read as you turn them ("Pack opened, 7 cards. Gibraltar Shield Mk III, rare, 1 of 7"), with the card's description on Ctrl+Shift+D. This reader has not been tested with a real purchase yet; please report what you hear.
- Shadow Lords item names and descriptions no longer contain the game's colour-tag markup.
Install
Unzip and copy dinput8.dll and the kiaccess folder next to KILLERINSTINCTX64_R.EXE in C:\Program Files (x86)\Steam\steamapps\common\Killer Instinct\. Run your screen reader (tested with NVDA) and launch the game from Steam. Upgrading from an earlier version: overwrite the same files. To uninstall, delete dinput8.dll.
Known issues
- Shadow Lords: the pack reveal reader is untested with a real purchase. The Barracks artifact list, the Spirit Lair detail and recharge popups, the Archives, the leaderboard and the daily rewards panel are not read yet. Cinematic subtitles are not spoken (the cinematics are voiced).
- When a popup opens, the first thing spoken can be a button of the previous popup; the popup itself follows at once.
- The colour descriptions name colours only, never which garment changes, and small details may be missed. The default look of each costume is still a hand-written text that no sighted person has reviewed.
- The first Shadow Lords run is a three-turn tutorial that cannot be left early; Enter continues a lesson popup, Tab skips a lesson once its "Need Help?" popup has appeared.
- The radar pauses during the "Ready, Fight" intro and for up to 3 seconds after a round ends. Store item names and online lobbies are not read yet.
- Narration is always in English. Only the Steam version is supported.
The full ReadMe.txt with all hotkeys, navigation tips and settings is inside the zip.
🤖 Generated with Claude Code
Killer Instinct Accessibility Mod v0.2.1
Third test build of the Killer Instinct Accessibility Mod (Steam version, free base game and Anniversary Edition). This build answers the first beta report and frees the hotkeys for other programs.
New in this version
- The hotkeys are active only while the game window is in front. Switch to another program and Ctrl+Shift+R and the others are released to it.
- Opponent radar: the pulse no longer drops out in normal fights. The match timer only ticks every two seconds and the radar mistook the gaps for a pause; it now watches the fighters' movement too.
- The stage is announced as a fight loads ("Stage: Shadow Tiger's Lair") whenever it was not picked by name: Random picks, Shadow Lords missions, ladder fights.
- Match results read all the stats (Hero, Offense, Defense, Combos, Style with every metric) and the XP earned; Ctrl+Shift+D repeats them.
- The game settings menu on Character Select (Y button) and the music menu on Stage Select (Y button) are read, including value changes.
- Character Select announces each fighter's level and the level of the next unlock.
- The Command List reads each move's description (ender types, Instinct effects, Combo Assist explanations) at normal verbosity.
Install
Unzip and copy dinput8.dll and the kiaccess folder next to KILLERINSTINCTX64_R.EXE in C:\Program Files (x86)\Steam\steamapps\common\Killer Instinct\. Run your screen reader (tested with NVDA) and launch the game from Steam. Upgrading from an earlier version: overwrite the same files. To uninstall, delete dinput8.dll.
Known issues
- Shadow Lords: the cards of an opened pack, the Emporium's purchase and crafting popups, the Barracks artifact list, the Spirit Lair detail and recharge popups, the Archives, the leaderboard and the daily rewards panel are not read yet. Cinematic subtitles are not spoken (the cinematics are voiced).
- The first Shadow Lords run is a three-turn tutorial that cannot be left early; Enter continues a lesson popup, Tab skips a lesson once its "Need Help?" popup has appeared.
- The fighter appearance descriptions cover the default colour of each costume only; the chosen colour is announced by number.
- The radar pauses during the "Ready, Fight" intro and for up to 3 seconds after a round ends. Store item names and online lobbies are not read yet.
- Narration is always in English. Only the Steam version is supported.
The full ReadMe.txt with all hotkeys, navigation tips and settings is inside the zip.
🤖 Generated with Claude Code
Killer Instinct Accessibility Mod v0.2.0
Second test build of the Killer Instinct Accessibility Mod (Steam version, free base game and Anniversary Edition). This build adds narration for the Shadow Lords mode.
New in this version
- Shadow Lords: the hub (day, currencies, the focused tab with its notification count), the War Room (turn, record, each mission with name, region, difficulty and turns remaining; Ctrl+Shift+D reads the briefing and rewards), the loadout popup (fighter slot with consumable and guardian sub-slots, fighter picker, launch button), the versus screen with every line of the pre-fight dialogue spoken with the speaker's name, match rewards, the Emporium (tabs and the focused pack, item or recipe with its price or crafting state), the Barracks (fighter in the centre as the roster rotates), the Spirit Lair (guardian types and how many you own), encounter popups with their choices, turn changes and the tutorial's guided prompts.
- Popups that the game repopulates every frame (the tutorial's fighting lessons) are spoken once instead of dozens of times.
- Popup button names follow your keyboard binds: the key shown in the popup's own legend is announced ("Tab: Skip Lesson").
- Attack placeholders in popup text are spoken as the attack name ("light punch") instead of an internal token.
- Popups and screens whose text contains apostrophes or line breaks are read in full now, buttons included.
Install
Unzip and copy dinput8.dll and the kiaccess folder next to KILLERINSTINCTX64_R.EXE in C:\Program Files (x86)\Steam\steamapps\common\Killer Instinct\. Run your screen reader (tested with NVDA) and launch the game from Steam. Upgrading from v0.1.0: overwrite the same files. To uninstall, delete dinput8.dll.
Known issues
- Shadow Lords: the cards of an opened pack, the Emporium's purchase and crafting popups, the Barracks artifact list, the Spirit Lair detail and recharge popups, the Archives, the leaderboard and the daily rewards panel are not read yet. Cinematic subtitles are not spoken (the cinematics are voiced).
- The first Shadow Lords run is a three-turn tutorial that cannot be left early; Enter continues a lesson popup, Tab skips a lesson once its "Need Help?" popup has appeared.
- Store item names and online lobbies are not read yet.
- The appearance descriptions have not been reviewed by a sighted person; the radar assumes Player 1 vs CPU and has not yet been evaluated by ear.
- Narration is always in English. Only the Steam version is supported.
The full ReadMe.txt with all hotkeys, navigation tips (including a Shadow Lords key guide) and settings is inside the zip.
🤖 Generated with Claude Code
Killer Instinct Accessibility Mod v0.1.0
First test build of the Killer Instinct Accessibility Mod (Steam version, free base game and Anniversary Edition).
What it does
- Screen reader output for the menus: start screen, landing page, main menu, Options, popups and toasts, Character Select (both sides and the costume stage), Stage Select, loading screen, practice and versus pause menus, Command List, Controller configuration, Dojo, Trials, match results, exit confirmation.
- Fighter appearance descriptions on Character Select (Ctrl+Shift+A), with separate text for retro costumes.
- Opponent radar during a fight (Ctrl+Shift+P): a stereo pulse panned to the opponent's side, faster when closer, higher when the opponent is airborne.
- Ships none of the game's text: the text table is built from the game's own files on first start.
Install
Unzip and copy dinput8.dll and the kiaccess folder next to KILLERINSTINCTX64_R.EXE in C:\Program Files (x86)\Steam\steamapps\common\Killer Instinct\. Run your screen reader (tested with NVDA) and launch the game from Steam. To uninstall, delete dinput8.dll.
Known issues
- Store item names, online lobbies and Shadow Lords are not read yet.
- The appearance descriptions have not been reviewed by a sighted person.
- The radar assumes Player 1 vs CPU and has not yet been evaluated by ear.
- Narration is always in English. Only the Steam version is supported.
The full ReadMe.txt with all hotkeys, navigation tips and settings is inside the zip.
🤖 Generated with Claude Code