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Extra Cam Window V2.0

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@smaooo smaooo released this 03 Mar 00:14
· 3 commits to main since this release
6be0915

Extra Cam Window

This is an updated and extended version of chaosgrid's ExtraCamWindow

Changes

  • Changed Camera Component to Scene Capture Component, which means there won't be any jittering because of camera view change on each frame.
  • New UExtraCamWindowComponent for adding to other actors, and a default AExtraCamWindowActor for placing in the world or creating child blueprints.

Remarks

  • True that the Extra Cam Window component is using Scene Capture Component logic for rending on the extra windows, but it doesn't mean that there's need for creating a Render Texture Target or a UMG for setting the component or the actor up. All will be handled by the Extra Cam Window Component itself, and all you need to do is to place either the actor in the world or add the component to your actor.

Usage

You can think of this actor and component package as a Camera Actor and Component package, which means that you can either place an Extra Cam Window Actor from the Place Actors sections, or add the Extra Cam Window as a component to your Actor Blueprint. You can also create child/inherited Blueprints from both.

For modifying the Extra Cam Window Properties refer to Extra Cam Window section in the Details pane on the Actor or Component.

Alt + Enter Makes the Window Fullscreen if the window has the mouse focus.