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Foreign Moves and Reptile
Superseded page: this URL is retained for historical links. The former page documented the early behavioral-recreation Reverse Elbow direction. That is no longer the accepted MKT porting strategy.
The durable material from the old page was audited and routed during Wiki Refactor Task 20. Do not use this page as a technical source of current behavior, addresses, compatibility claims, or proof status.
Current owners:
- Player actions and special moves — MKMSZ host action ABI, scheduler/callback lifetime, native movement/animation/strike helpers, and durable Reverse Elbow host-side proof findings.
- MKT adapter primitives — Reverse Elbow donor command/choreography/constants, donor semantic translation, strike/reaction meaning, no-repel behavior, and reusable adapter gaps.
- MKT compatibility overview — accepted faithful source-level donor-port strategy and compatibility contract.
- MKT fighter asset translation — donor frame/codec/palette/geometry conversion, including the SCCOMBO10/11/12 Reverse Elbow return sequence.
- Sektor takeover proof history — Sektor vNN chronology and proof-specific allocation/failure history.
- Experiments, failures, and superseded findings — concise cross-domain index of durable rejected/superseded paths.
The early Reverse Elbow behavioral proofs remain historically useful because they exposed host callback, scheduler, movement, contact, and cleanup constraints. Their failures were not erased; only ownership moved to the modern pages above.
MKMSZR current documentation · Wiki source: wiki/ · Evidence/archive: ChatGPT Library MKMSZR Research · Product source: smeagol44/MKMSZ-Randomizer
Orientation / Project
- Home
- Contributor start here
- Project status
- 1.0 requirements and roadmap
- Runtime validation status
- Architecture overview
- Research methodology and evidence
- Glossary
Core Technical Reference
- Core runtime and native payload
- Memory and allocation map
- Function registry
- Address and patch-site registry
- Data structures and encodings
- Resource and overlay system
- Address quick reference
- Testing and CI
Randomizer / Product Systems
- Stage flow and selector
- Pickups and stage-local randomization
- Global item materialization and solvability
- Persistence, inventory and lifecycle
- Lifecycle static closure / unbuilt v05
- XP and progression
- Native HUD and UI
- Presentation and branding
- Audio system
- Palette and recoloring
- Web patcher and product
Stage Reference
Gameplay / Enemy / Donor Research
- Enemy randomization
- Player actions and special moves
- MKT compatibility overview
- MKT adapter primitives
- MKT fighter asset translation
- Sub-Zero ↔ Sektor animation mapping
- Sektor takeover proof history
- Toasty audio research
- Toasty visual research
- PS1 research
- N64–PS1 comparison
- N64 -> PS1 port planning and strategy
History / Failures / Superseded Material