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Native UI and Presentation
github-actions[bot] edited this page Sep 23, 2026
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This mixed page was split during the Wiki refactor. The old slug is intentionally retained for compatibility with historical links.
- Gameplay HUD hooks, native text, render-node usage, the box indicator, generic renderer conclusions, and 1.0 HUD reference material belong to Native HUD and UI.
- Legal/boot presentation, title-screen art, configurable edition text, boot phrase presentation, branding layout, and visual acceptance belong to Presentation and branding.
- Toasty visual target/donor findings and the complete v01-v16 diagnostic chronology belong to Toasty visual research.
- Stable render-node structure grammar remains canonical in Data structures and encodings.
No current technical chronology is owned by this page.
MKMSZR current documentation · Wiki source: wiki/ · Evidence/archive: ChatGPT Library MKMSZR Research · Product source: smeagol44/MKMSZ-Randomizer
Orientation / Project
- Home
- Contributor start here
- Project status
- 1.0 requirements and roadmap
- Runtime validation status
- Architecture overview
- Research methodology and evidence
- Glossary
Core Technical Reference
- Core runtime and native payload
- Memory and allocation map
- Function registry
- Address and patch-site registry
- Data structures and encodings
- Resource and overlay system
- Address quick reference
- Testing and CI
Randomizer / Product Systems
- Stage flow and selector
- Pickups and stage-local randomization
- Global item materialization and solvability
- Persistence, inventory and lifecycle
- Lifecycle static closure / unbuilt v05
- XP and progression
- Native HUD and UI
- Presentation and branding
- Audio system
- Palette and recoloring
- Web patcher and product
Stage Reference
Gameplay / Enemy / Donor Research
- Enemy randomization
- Player actions and special moves
- MKT compatibility overview
- MKT adapter primitives
- MKT fighter asset translation
- Sub-Zero ↔ Sektor animation mapping
- Sektor takeover proof history
- Toasty audio research
- Toasty visual research
- PS1 research
- N64–PS1 comparison
- N64 -> PS1 port planning and strategy
History / Failures / Superseded Material