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Added a SplitCenterChangingEventArgs to SplitContainer for when it's being moved around.
Added a LightLevelSystem to measure how lit-up entities are.
Bugfixes
Fix PredictedQueueDel not rolling back properly on the client.
Fix sprites jittering on grids due to matrix imprecision.
Other
EntityManager.IsDefault now fast-paths with direct datafield equality methods
Updated Lidgren to f7ecb5aa384013d920f7925340cc4608ed156e83
Internal
Added profiling zones to the physics update, splitting it into broadphase, collision, solver (island build/solve) and per-controller pre/post-solve phases.
Added profiling zones splitting entity rendering into sprite gathering and drawing.
Cache component net IDs and component changes in ClientGameStateManager.
Optimise entities being detached + re-inserted during PVS.
Moved the release build to the end of the content test action so tests are still run in debug.