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Aidyn ReChronicled 0.3.2

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@spitzdano spitzdano released this 18 Oct 00:47
· 168 commits to main since this release

Aidyn ReChronicled 0.3.2 for Linux (x86_64).

Play: download AidynReChronicled-0.3.2-linux-x86_64.tar.gz, unpack it, run bash install.sh (or game/aidyn-rechronicled.sh in
place). The first start asks for your own NTSC-U 1.0 ROM (.z64) and keeps it. The README in the download
has the rest: controls, Aidyn Patch, settings.

Needs glibc 2.38+ (any current distribution), a Vulkan driver and libdbus. Contains no game data. Includes the
newly painted art (portraits, item and slot icons, button prompts, HUD pieces, the first world textures); the
HD menu and world texture packs (upscales of the game's own pictures) aren't part of it.

What's new since 0.3.1

  • Menu lettering with any HD menu pack: the inventory page's HitPoints, Level, Gold and DETAILS, and the page
    titles (Treasure, Inventory, Buy, Sell, Skills, Spells, Stats, Train) and the map's town names, are in the text font
    whatever version of hd-ui is installed, or none. The titles come with the release (rechronicled-text); the words
    painted into the inventory page are redrawn by the game itself over its own page picture, since the page can't
    ship. An older hd-ui used to show the old lettering.
  • Monsters, people and items twice as far: with the default draw_distance 2 they're drawn out to 160 units
    (was 80; the game's own was 20 and 5-30), so a chest or a monster in view no longer vanishes as you back away.
    Opened and blown-open chests and bags reach as far too. Footsteps and other
    animation sounds still fade out at 15 units.
  • No more light blue seams: thin bright lines where pieces of the world meet (across the ground, up wall and cliff
    corners) are filled in by the renderer. Below the horizon the background also fades to a dark shade, so holes near
    the camera are dark instead of bright blue.
  • No flicker when crossing into the next part of the map: walking over a map-cell boundary showed one frame
    slightly out of place at high refresh rates; that frame is now shown without blending.
  • 489 more painted textures: characters (247), items (89), spell and other effects (31) and more (122), in the
    hand-painted style of the first batch.

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