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Aidyn ReChronicled 0.5.0
Aidyn ReChronicled 0.5.0 for Linux (x86_64).
Play: download AidynReChronicled-0.5.0-linux-x86_64.tar.gz, unpack it, run bash install.sh (or game/aidyn-rechronicled.sh in
place). The first start asks for your own NTSC-U 1.0 ROM (.z64) and keeps it. The README in the download
has the rest: controls, Aidyn Patch, settings.
Needs glibc 2.38+ (any current distribution), a Vulkan driver and libdbus. Contains no game data. Includes the
newly painted art (portraits, item and slot icons, button prompts, HUD pieces, the first world textures); the
HD menu and world texture packs (upscales of the game's own pictures) aren't part of it.
What's new since 0.4.0
- Quicksaves and autosaves: press View while walking about to quicksave ("Quicksaved" shows at the top). The game
also saves by itself when you arrive somewhere new (through a door, into a town) and after every ten minutes of
walking about, keeping the last two. Quick Load on the pause menu loads the newest quicksave or autosave, and
Continue on the title screen picks up from your newest save of any kind. They are files of their own beside
the Controller Pak, so your pak's slots stay for Save Game. - LB shows and hides the controls card (walking and in combat), as View now quicksaves. In combat LT ends a turn.
- Walk speed: the party walks and runs 1.5 times faster in the field by default (Original to 2x on the
ReChronicled page). Legs and pace quicken together; the day, the monsters and fights keep their pace. - ReChronicled and Display pages in the pause menu: this edition's features switched on and off while you play
(widescreen, textures, vsync, FPS counter, HUD at the edges, draw distance, turn order, walk speed, controls card,
button prompts, combat log, smooth walk cycles, the right-stick camera and its directions). Each change takes
effect at once and is remembered. - About 1,500 newly painted world textures: the Overworld, Ehud's Tower, Gwernia Castle, Ugarit, Terminor,
Erromon, Chaos Isle, interiors, characters and more, alongside the painted portraits (Abrecan now with his scars).
F2 still shows what was there before. - A repainted pause menu: the three pages are one painted, unrolled scroll; new titles, the map page's calendar
shows the moon's phases again, and the journal's arrows are redrawn. - A new HUD: ornate portrait frames (party and enemies), a gold ring for the compass, the radar and the
time-of-day dial, the dial repainted with suns, rays and moon phases, and the compass letters in the menu font. - Combat: the turn order is an ornate bar, and a combat log at the bottom left keeps the game's messages.
- Icons repainted: the 28 small icons (aspects, schools of magic, skills), the spells as one clear symbol per kind.
- Distant trees without pop-in: at draw distance 2 and 3, props reach well past the game's own map cells, out of
the fog, without popping in. Pathlights work at draw distance 3 again. - The camera keeps out of walls: indoors it no longer swings through a wall to show the level's outside.
- FPS counter (Display page), at the top right; the frame rate now follows your display, up to 240 by default.
- The Buckler shows its painted face instead of a flat dark red.
- Help book: words for this edition's controls and a ReChronicled topic (camera, fast-forward, saving, combat...).
- Fixes: the freeze going into the hut near the first forest; a freeze with the camera pressed against a wall; a
crash on damaged prop models at long draw distances. - Problem reports: if something goes wrong, the game can put what's needed to look into it (the logs, your
settings and saves; nothing from the ROM) into one.zipin~/.local/share/AidynReChronicled/reports. It makes
one on its own when it crashes (and says where, instead of freezing), and Report a problem at the bottom of the
ReChronicled page makes one any time, with a picture of the screen and a save of that moment. Send the newest with
a few words on what happened.
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