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Aidyn ReChronicled 0.8.0
Aidyn ReChronicled 0.8.0 for Linux and Windows (x86_64).
Play on Linux: download AidynReChronicled-0.8.0-linux-x86_64.tar.gz, unpack it, run bash install.sh (or
game/aidyn-rechronicled.sh in place). Needs glibc 2.38+ (any current distribution), a Vulkan driver and libdbus.
Play on Windows: download AidynReChronicled-0.8.0-windows-x86_64.zip, unpack it anywhere, run AidynReChronicled.exe. Needs
Windows 10 or 11 (64-bit) and a Vulkan driver; nothing to install (the Visual C++ runtime is included).
Put your own NTSC-U 1.0 ROM (.z64) in the download's ROMs folder, and the Aidyn Patch / Aidyn Plus ones if
you have them, under any names: the game finds them by their contents (without one, the first start asks for it).
The README in the download has the rest: controls, Aidyn Patch, settings, adding it to Steam.
Contains no game data. Includes the newly painted art (portraits, item and slot icons, button prompts, HUD
pieces, world textures); the HD menu and world texture packs (upscales of the game's own pictures) aren't part of it.
What's new since 0.7.0
- The HD menu and world packs are in the download: the game's pictures that aren't repainted yet (menu pieces,
effects, a few portraits and titles) now come upscaled instead of as the N64 drew them. Only what the painted art
doesn't replace is included, so the download stays small. - Restored music: the music's instrument samples are redrawn whole, their lost treble back and the 8-bit hiss
gone, the same notes and mix (Instruments on the ReChronicled page: Restored or Original). Sound: Enhanced plays
the game as loud as other games and a little clearer. - Quit to Title and Quit Game: the Menu page ends with Quit to Title (it asks first: anything not saved is lost),
in a fight too; the title screen's menu ends with Quit Game. - Load Game and Quick Load in fights: both are on a fight's Menu page now; the fight is cleared away and the save
loads. - Combat speed and Enemy turns on the ReChronicled page: your party's moves and attacks 1.5x, 2x or 3x (never while
you choose), the enemies' turns up to 4x. - HP and stamina inside the portraits' frames in combat, for the party and the enemies, instead of bars hanging off
the side. - Crowded fights: attackers no longer stall against each other; they slide past and take a free spot by their
target (a pack of wolves now actually attacks). - The character page shows the three parts of the hit points beside Level and Gold: END, STA and VIG (Endurance,
Stamina and the hidden vigour), and the HitPoints rope is repainted. - LT switches characters in the pause menu, shops and with trainers (with RT), and View no longer does.
- Anti-aliasing on the Display page: Off, Low, Medium or High (MSAA and supersampling together, applied at once).
- Combat descriptions also for the X menu's skills (Lay On Hands, Heal With Herbs, Perform), with what a spell,
skill or potion takes from the pack and its icon. - Fixes: the red target box and the portrait's glow no longer stay after a cancelled spell; small text (the combat
log, the descriptions) is evenly spaced without cut letters.
Already installed on Linux? Unpack this release and run bash install.sh again: it replaces the game and keeps your
saves, settings and ROMs. On Windows, unpack it over the old folder or into a new one: your saves and settings are in
%APPDATA%, not in the game's folder.
Built from 26c38dc. SHA-256: 44229aea2cfef14655ed51031d85e08fcc02241b5ea0c079f67a2ac632d1b90d (Linux)
5b5acc41db5a6896e9236d7b1b902fd4f8b33a11cf3644bbb18e229e69954c2c (Windows)