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Releases: spruceUI/cheevos
Release list
v0.3.0
Install: unzip Cheevos-0.3.0.zip, then copy its Cheevos folder into App on the SD card, so that App/Cheevos/launch.sh exists.
Changes
- Core: ask RA through Spruce's curl when identifying ROMs
- Bridge: wake idle screens when background work changes them
- Docs: Freeze time on the clock for wiki screenshots to avoid false changes
- Bridge: let PyUI fit list titles
- Bridge: drop fallbacks for older SpruceOS
- Bump version to 0.3.0
Full changelog: v0.2.2...v0.3.0
v0.2.2
Install: unzip Cheevos-0.2.2.zip, then copy its Cheevos folder into App on the SD card, so that App/Cheevos/launch.sh exists.
Changes
Full changelog: v0.2.1...v0.2.2
v0.2.1
Install: unzip Cheevos-0.2.1.zip, then copy its Cheevos folder into App on the SD card, so that App/Cheevos/launch.sh exists.
Changes
- UI: Open a game's achievements directly from Spruce
- UI: default achievements to grid
- Bump version to 0.2.1
Full changelog: v0.2.0...v0.2.1
v0.2.0
Install: unzip Cheevos-0.2.0.zip, then copy its Cheevos folder into App on the SD card, so that App/Cheevos/launch.sh exists.
Changes
- UI: Support Menu alongside Y for options popups
- Desktop: run on PyUI's DESKTOP device
- UI: show game, event and site awards in a carousel, grid or list
- UI: start faster by loading screens and sync on first use
- Bridge: use PyUI's upstream device factory
- Build: restore Mini menu sounds and isolate screenshot captures
- Bump version to 0.2.0
Full changelog: v0.1.6...v0.2.0
v0.1.6
Install: unzip Cheevos-0.1.6.zip, then copy its Cheevos folder into App on the SD card, so that App/Cheevos/launch.sh exists.
Changes
- UI: remember list views and save settings on exit
- UI: add gold outlines for hardcore achievements
- UI: show a game's achievements as a compact badge grid
- UI: fix titles hidden in the MINIMAL and ART_BOOK_NEXT themes
- UI: remember achievement sorting and clarify RA display order
- Bump version to 0.1.6
Full changelog: v0.1.5...v0.1.6
v0.1.5
Install: unzip Cheevos-0.1.5.zip, then copy its Cheevos folder into App on the SD card, so that App/Cheevos/launch.sh exists.
Changes
- UI: fix navigation for games without achievements
- CI: Include changes from latest release in SpruceOS PRs
- Bump version to v0.1.5
Full changelog: v0.1.4...v0.1.5
v0.1.4
Install: unzip Cheevos-0.1.4.zip, then copy its Cheevos folder into App on the SD card, so that App/Cheevos/launch.sh exists.
Changes
Full changelog: v0.1.3...v0.1.4
v0.1.3
Install: unzip Cheevos-0.1.3.zip, then copy its Cheevos folder into App on the SD card, so that App/Cheevos/launch.sh exists.
Changes
- Core: bound pending-award metadata reads for large RAOfflineProxy caches
- Core: resolve pending-award metadata from RAOfflineProxy achievements…
- Core: Fetch recent unlocks independently and stabilize sync progress
- UI: use static award circles for progress and game titles
- Bump version to v0.1.3
Full changelog: v0.1.2...v0.1.3
v0.1.2
Install: unzip Cheevos-0.1.2.zip, then copy its Cheevos folder into App on the SD card, so that App/Cheevos/launch.sh exists.
Changes
- CI: Add CI job to submit a PR upstream for each new Cheevos public release (#4)
- UI: replace pixelarticons with Spruce-style artwork (#5)
- CI: Limit push checks to master and release tags (#6)
- Core: keep the cache in Saves/cheevos so it survives updates (#8)
- Core: slow RA API pacing to one request per 3 s, pace media downloads (#7)
- Fix pacer applying to offline fixtures (#9)
- Bump version to v0.1.1 (#10)
- Core: take on-device games from RAOfflineProxy only
- App: copy the Web API key into Spruce's setting on exit
- CI: put the licence in Licenses/Cheevos in the SpruceOS PR
- Core: name the RAOfflineProxy setting by its new label
- Bump version to v0.1.2
Full changelog: v0.1.0...v0.1.2