Repository navigation
DOOM RING Version 1.1
DOOM RING Version 1.1: initial release
DOOM Eternal's guns, HUD, sounds and combat music inside ELDEN RING. This is an unofficial fan mod.
Install
- You need ELDEN RING and DOOM Eternal installed through Steam on this PC.
- Download
DOOM.RING.Setup.1.1.zipbelow and unzip it. - Run
Setup DOOM RING.exe. It finds both games and builds the mod from your own DOOM Eternal
install (5-20 minutes). This download contains no game files. Command windows may flash while it
runs; that's normal. - Start the game with Play DOOM RING, from the desktop shortcut or the .bat in the install folder.
Offline only. DOOM RING runs ELDEN RING with Easy Anti-Cheat off, on its own save file
(DOOMRING.sl2). Your normal save is never touched.
Features
- Doom movement: fast ground movement, a double jump with air control, and a 2-charge dash.
- 8 Doom weapons, each with its right-click mod:
- Combat Shotgun: Sticky Bombs
- Heavy Cannon: Precision Bolt (the scope needs a fresh right click; a killing bolt just kills)
- Plasma Rifle: Heat Blast
- Rocket Launcher: Remote Detonate
- Super Shotgun: Meathook
- Ballista: Arbalest
- Chaingun: Mobile Turret
- BFG 9000
- Glory kills, chainsaw, Flame Belch and Blood Punch: health, ammo and armor work the Doom way.
- The Crucible: up to 3 charges.
- Every defeated boss gives one charge. A boss with several stages gives one, and duo bosses give one each.
- Otherwise about 1 in 80 pickups gives a charge.
- Bosses can't be cheesed: no chainsaw, glory kill, Crucible or Blood Punch kills on anything with
a boss bar, mount included. Chainsawing a boss when you're out of ammo refills your guns. - Doom HUD: replaces ELDEN RING's HUD, with enemy and boss health bars.
- DOOM Eternal's combat music: 8 level suites, played by Doom's own music rules during fights.
- Your level counts: Doom damage grows with your character level.
- Each character keeps its own kit: ammo, armor, charges and health are saved per character.
- Settings window (F1): difficulty, chainsaw and Crucible limits, audio, HUD, and every key on
keyboard, mouse and controller. - Controller support: Xbox directly, PlayStation through Steam Input, with button icons.
- More settings: movement, gun view and much more in
game\natives\doomslayer.toml.
No generative AI was used for any visual or audio asset: everything you see and hear is DOOM
Eternal's own, converted from your install. The code was written with Claude Code, with intensive
human testing.