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WebNativeBrowser v1.0.0

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@starTechnology1994 starTechnology1994 released this 07 Aug 13:02
· 58 commits to main since this release

Supported UE Versions

UE Download
5.1 WebNativeBrowser-UE5.1.zip
5.2 WebNativeBrowser-UE5.2.zip
5.3 WebNativeBrowser-UE5.3.zip
5.4 WebNativeBrowser-UE5.4.zip
5.5 WebNativeBrowser-UE5.5.zip
5.6 WebNativeBrowser-UE5.6.zip
5.7 WebNativeBrowser-UE5.7.zip
5.8 WebNativeBrowser-UE5.8.zip

Installation Guide

Prerequisites

  • Unreal Engine C++ Project (Blueprint-only projects are not supported)
  • Visual Studio 2022 with C++ Desktop Development workload installed

Step-by-Step

1. Download the correct version

Download the zip file that matches your Unreal Engine version from the table above. For example, if you are using UE 5.3, download WebNativeBrowser-UE5.3.zip.

2. Extract to your project

Extract the zip file into your project's Plugins/ folder. The folder name must be exactly WebNativeBrowser:

YourProject/ ├── YourProject.uproject ├── Plugins/ │ └── WebNativeBrowser/ <-- must be named exactly this │ ├── Source/ │ ├── Content/ │ ├── Resources/ │ └── WebNativeBrowser.uplugin

Important: The extracted folder must be named WebNativeBrowser, not WebNativeBrowser-UE5.X or any other name.

3. Generate project files

Right-click your .uproject file and select Generate Visual Studio project files (or run UnrealBuildTool from the command line).

4. Build the solution

Open the generated .sln file in Visual Studio 2022, set the build configuration to Development Editor, and build the solution (Ctrl+Shift+B).

5. Launch the Editor

Once the build succeeds, open your project in Unreal Editor. Go to Edit > Plugins, search for WebNativeBrowser, and make sure it is enabled.

6. Done!

You can now use the WebNativeBrowser widget in your UMG blueprints.