✨ Inspiration
A refreshingly simple data-driven game engine built in Rust
ergonomic reactive Bevy UI library powered by FRP signals
Frequently asked questions about Entity Component Systems
Swift Game Engine supporting Windows, Linux, macOS, HTML5, and more 🚂
Swift 3D Game Engine for Windows, macOS, iOS, Linux
Demo code that implements a WebGL renderer for the browser using Swift and WebAssembly
A Swift library for creating and manipulating 3D geometry
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.…
Dagor Engine and Tools source code from Gaijin Games KFT
A game engine powered by python and panda3d.
A cross-platform GUI framework for Swift, built for demanding workloads and developer ergonomics
An Xcodeproj-less tool for creating cross-platform Swift apps.
Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
📚 An example of a cross-platform macOS/Windows application developed using Swift 6
Sample Apps for Swift on Windows
iOS & tvOS multi-emulator frontend, supporting various Atari, Bandai, NEC, Nintendo, Sega, SNK and Sony console systems… Get Started: https://wiki.provenance-emu.com |
A dependency free, lightweight, fast Entity-Component System (ECS) implementation in Swift
PrometheusECS is a Swift library that provides a lightweight and performant Entity-Component-System framework for game and simulation development
📝 Performant plain text editor for iOS with syntax highlighting, line numbers, invisible characters and much more.





