- Turkey
game-dev
🎲 Modern 3D graphics made simple with C++20 cross-platform framework and rendering abstraction API on top of DirectX 12, Vulkan & Metal
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
A small, fast, and embeddable programming language based on Lua with a gradual type system.
Mesh optimization library that makes meshes smaller and faster to render
A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
Drogon: A C++14/17/20 based HTTP web application framework running on Linux/macOS/Unix/Windows
A cross-platform, safe, pure-Rust graphics API.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
This is the NVIDIA RTX Remix Runtime Bridge repository
An implementation of the Debug Adapter Protocol for Python
Server/Client network library for multiplayer games with authentication and connection management made with Rust
A network library for client/server games written in C++
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
✨🤝✨ Build instant multiplayer webapps, no server required — Magic WebRTC matchmaking over BitTorrent, Nostr, MQTT, IPFS, Supabase, and Firebase
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Mochi is a proof-of-concept C++ loader that leverages the ChaiScript embedded scripting language to execute code.
A curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff.
Fluid Simulation on CPU and GPU in C++ with OpenGL
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Full source code for WarriOrb, a Dark-Souls like action platformer - using Unreal Engine 4
A collection of free software and free culture resources for making amazing games. (mirror)
Tools for tracing OpenGL, Direct3D, and other graphics APIs


