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Armageddon/Missile Command remake, coded in Pascal

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Armageddon

Welcome to Armageddon, an Armageddon/Missile Command remake.

Started coding it in high-school in 1994, a little bit after completing Plotting. Finished it in 1995.

With the exception of two splash screens, graphics were made by Alex "Alecseiul" Mazilu using "Zoom Pixel Editor"

The second splash screen is from a very old game (Major Stryker?), while the main menu one is, possibly, stock art.

The original game has bunch of issues:

  • resolution switches between menu and game
  • sprites lack transparency
  • frame rate is not constant
  • shield system is not working

Gameplay

Use mouse. Otherwise, you should know the drill ;)

Media

Armageddon Gameplay

License

Code license: https://opensource.org/licenses/MIT

Setup&Install&Build (original)

Requirements:

  • build: Turbo Pascal/Borland Pascal
  • run: MS-DOS or emulation (DOSBox, FreeDOS)

The MS-DOS release has a slight sound glitch and it might crash/freeze with sound, so you might want to disable SoundBlaster emulation. For DOSBox, irq 7 and dma 5 should do the trick.

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Armageddon/Missile Command remake, coded in Pascal

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MIT, Unknown licenses found

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LICENSE-CC-BY-NC-SA.txt

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