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Deadeye Arcade 0.3.26

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@github-actions github-actions released this 12 Oct 03:10

Deadeye Arcade 0.3.26 completes more reviewed TeknoParrot gun controls.

Game profiles now use the RS3's physical or learned controls independently of custom frontend/menu actions. A missing menu Coin action cannot remove a game's coin input, and changing a menu Start shortcut cannot move the game's physical Start button.

Reviewed mappings include Star Trek Voyager Start/Reload, Rambo Rage, Silent Hill Option L/R, Transformers Human Alliance's two triggers, separate attack/defense lever buttons in Shadows Rising, and named pedal controls. The active profile supplies each legend label; cabinet controls requiring a different input system remain visible for review.

Includes the input recovery, serial timing, per-player Wii weapon/gesture profiles and local library-wide controls audit from the current application. Windows installer and portable package are available with checksums; physical gun and post-resume tests remain separate from profile checks.

The desktop companion uses a hidden top-level receiver for power broadcasts and records its input receiver handle for targeted local diagnostics.