Releases: stoatworks-labs/gaffer
Release list
v0.1.3
What's Changed
- Say what the plugin does, in the field Resolume shows by @stoatworks-labs in #2
New Contributors
- @stoatworks-labs made their first contribution in #2
Full Changelog: v0.1.2...v0.1.3
v0.1.2
What's Changed
- build(deps): Bump softprops/action-gh-release from 2 to 3 by @dependabot[bot] in #1
New Contributors
- @dependabot[bot] made their first contribution in #1
Full Changelog: v0.1.1...v0.1.2
v0.1.1
The About block links the user guide
This plugin now has a page on the site and a published user guide, so the About
block carries a User guide button that opens it. v0.1.0 shipped an hour
earlier, before the site entry existed, and so has no such button — that is the
only difference in the plugin itself.
Everything in the v0.1.0 notes still applies: this
is the same effect, with the same measurements behind it, and it still has never
been loaded into a host.
v0.1.0
First release.
Gaffer is a simulated lens on a depth map, with the music holding it — an FFGL
effect for Resolume Arena/Avenue, and an OpenFX effect for Resolve, Nuke, Natron
and Vegas. One plane of the picture is sharp and everything else is a disc, sized
by how far it is from that plane.
What ships
| FFGL | macOS universal bundle, Windows x64 DLL, plus a .dmg and an installer |
| OpenFX | macOS universal, Windows x64, Linux x86-64 |
The OpenFX Linux build is built against glibc 2.28 — the floor Rocky 8.6
provides, which is the Linux Resolve supports — and is checked by loading it in a
Rocky 8 container and calling the two entry points a host calls first, rather
than inferring from a successful build that it would load. It needs nothing but
libc, libm and libpthread.
The FFGL plugin is macOS and Windows only, because Resolume has no Linux build.
What is measured, and what is not
The lens is verified numerically against an independent C++ implementation of the
circle of confusion, across 48 parameter combinations, in x and y separately,
with the light it neither created nor destroyed measured at 1.0000 of the
pinhole. The focus puller and the rig are asserted directly over tens of
thousands of frames and both nulls are exact to the byte.
The bokeh is measured rather than asserted: at 5, 6, 8 and 9 blades the matching
rotational harmonic is the strongest one present, each well clear of the largest
unrelated harmonic. All 30 controls measurably change the output, and the browser
demo is checked to be running the plugin's own shader.
It has never been loaded into Resolume, or into any OpenFX host, no audio has
ever reached it, and no Windows build has been run — only compiled. Those are
different claims from "verified", and the numbers above are the second kind.
Check it in your own rig before trusting it in a show.