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v0.13.0

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@striderZA striderZA released this 10 Aug 05:21
· 1 commit to master since this release
c5abd9a

Added

  • Bevy engine support — brings Bevy to parity with the other five engine specialists:
    • engine-bevy module (.agents/modules/ and .opencode/modules/ trees) with a single
      bevy-specialist agent covering ECS, 2D/3D rendering, bevy_ui, assets, audio, input,
      Cargo build, and WASM/mobile targets
    • 12 version-pinned reference docs at docs/engine-reference/bevy/ (pinned Bevy
      0.19.0
      , HIGH knowledge-gap risk) — VERSION, breaking-changes, deprecated-apis,
      current-best-practices, and 8 module guides, every API claim source-cited against
      official Bevy 0.19 migration guides and docs.rs
    • /setup-engine guided selection, tradeoffs, genre guidance, Cargo scaffold, and
      specialist routing for Bevy
    • Cross-cutting updates: AGENTS.md, README.md, init-template skill, engine-code rule
      (Rust/Bevy zero-alloc example), agent roster (#104)

Fixed

  • Bevy agent frontmatter leak: the canonical .agents/agents/bevy-specialist.md carried
    OpenCode-only mode/model frontmatter fields that belong solely in the
    .opencode/modules/ copy, breaking parity with every other canonical engine specialist
    and the harness-agnostic contract
  • Stale agent/module counts: adding the 22nd module and 52nd agent left README.md and
    AGENTS.md still reporting "21 modules" / "51 agents" in six places; corrected to 22/52 (#105)

Full Changelog: v0.12.1...v0.13.0