DsCppModManager v0.40
In-game mod manager for DragonSword: Awakening.
Adds a 모드매니저 / Mod Manager entry to the title menu — enable/disable mods, reorder them, and change their settings, in a panel built from the game's own settings widgets.
Which download?
| File | For | UE4SS |
|---|---|---|
| DsCppModManager_0.40.zip | Most people (all-in-one) | Included — nothing else to download |
| DsCppModManager-NoUE4SS_0.40.zip | You already run UE4SS (e.g. Nexus users) | Not included — UE4SS must already be installed |
Both contain the same manager. The no-UE4SS build is ~190 KB; the all-in-one is ~7 MB because it carries UE4SS.
Install
- Close the game completely. A running game locks the mod DLL and the install fails.
- Extract the zip and double-click
install.bat.
Not on the default Steam path? Drag your game folder onto theinstall.baticon. - Launch the game — a 모드매니저 entry appears on the title menu.
The all-in-one install.bat sets UE4SS up only if the ue4ss folder is missing, and never touches an existing UE4SS install. The no-UE4SS install.bat stops with a message if UE4SS isn't installed yet.
What's new in v0.40
Language
- Korean / English UI selectable (top of the 기본 / Basic tab).
- Automatically follows the game's language — change the language in-game and the manager UI switches with it. (Currently, Korean is shown in Korean and every other language is shown in English.)
- Full English translation of the manager UI.
Gamepad
- Full pad control of the panel — D-pad to move rows, A to activate, B to close, LB/RB to switch the mods tab ↔ order tab. Combo-box dropdowns are navigable with the pad too.
- The cream selection outline and the on-screen button hints only appear while you're using the pad, and disappear the moment you touch mouse or keyboard.
- On the title screen, press Y to open the mod manager — while a pad is in use, a Y-button icon is shown next to the "모드매니저" label.
Note: this game's title menu cycles through its four fixed entries in native engine code, so the D-pad can't stop on the manager row. A dedicated Y button is used as the entry point instead. (With a mouse, just click the row.)
Mod-kind badges
- Each mod row and the order tab now show whether a mod is Lua / C++ / pak.
Display & stability
- Removed the brief blank frame that appeared on language switch and panel rebuild.
- While the manager panel is open, clicks on other windows no longer leak into the game.
- Notification popups now show which mod sent them.
- Better
.pakmod detection (default~modsmount, loose.pakfiles recognized).
⚠ UE4SS is not my work
The all-in-one archive bundles RE-UE4SS (MIT, Copyright (c) 2022 Narknon), included unmodified, purely so players with no ue4ss folder don't have to install it by hand. My own code is the small DsCppModManager/ folder — the rest of the all-in-one archive by size is UE4SS.
Bundled build: experimental channel, commit c838a8ac, UE4SS.dll 16,519,168 B. The no-UE4SS build contains none of it.
Verify your download
certutil -hashfile DsCppModManager_0.40.zip SHA256
certutil -hashfile DsCppModManager-NoUE4SS_0.40.zip SHA256
| File | SHA256 |
|---|---|
| DsCppModManager_0.40.zip | 845FF7F735A6E6C226D8D8490645225064E3A36768FB2C67F730D79DE5209DA0 |
| DsCppModManager-NoUE4SS_0.40.zip | 156F23FBDE6200C0C70EE9197F59BD05F974D6AD4E777821DF67103EB0247569 |