Releases: summerspring-cf/DsModManager-Release
Release list
DsCppModManager v0.51
⚠ UE4SS version — please read first
This mod is built and tested against one specific UE4SS build. It may fail to load on any other build — the game still runs normally, only the Mod Manager fails to appear.
| Channel | experimental |
| Git SHA | c838a8ac (built 2026-07-15) |
UE4SS.dll |
16,519,168 bytes |
| SHA-256 | d0107f63e567313cb6a15c505b5db2bdba38130964a04e019bda7611c6178022 |
How to check the UE4SS version you have
Open this file in any text editor and look at the second line:
<game folder>\DS\Binaries\Win64\ue4ss\UE4SS.log
(If there is no ue4ss folder, look for UE4SS.log directly in ...\Binaries\Win64\ — that means you are on an older folder layout.)
The line looks like this, and the part after Git SHA # is what matters:
[2026-08-17 08:16:51.7568875] UE4SS - v3.0.1 Beta #0 - Git SHA #c838a8ac
If it says c838a8ac, you are on the same build this mod was tested with.
You can also verify UE4SS.dll by its size and SHA-256 above.
Which download should I take?
DsCppModManager_0.51.zip— all-in-one. UE4SS is included; nothing else to install. Take this if you are unsure.DsCppModManager-NoUE4SS_0.51.zip— manager only, for people who already run the matching UE4SS build.
install.bat never overwrites an existing UE4SS installation. So if you already have a different UE4SS build, the all-in-one installer will leave it alone — and the Mod Manager may not show up. In that case, close the game, move your existing UE4SS files out of ...\Binaries\Win64\ as a backup (UE4SS.dll, UE4SS-settings.ini, the Mods folder, dwmapi.dll), run install.bat again, then copy your Lua mods into ...\Binaries\Win64\ue4ss\Mods\. To revert, delete the ue4ss folder and dwmapi.dll and restore your backup.
Downloading a UE4SS experimental build yourself is not recommended — that channel is updated continuously, so you will get a different build than the one above. The tested build ships inside the all-in-one download.
File hashes for every archive are listed in SECURITY.md.
What's new in 0.51
Mod settings
- Decimal values (0.5, 1.0, etc.) can now be adjusted. config.ini value editing now supports decimals, not just whole numbers. Decimal rows get a Step combo box next to the ◀ button — pick ±0.1 or ±0.01 to choose how much each click changes the value (A button on gamepad).
- Adjusted decimals are saved in their original format (1.50 stays 1.50).
- Numbers too large to adjust are now shown as read-only, so a single click can no longer clip and overwrite such values.
DsCppModManager v0.50
⚠ UE4SS version — please read first
This mod is built and tested against one specific UE4SS build. It may fail to load on any other build — the game still runs normally, only the Mod Manager fails to appear.
| Channel | experimental |
| Git SHA | c838a8ac (built 2026-07-15) |
UE4SS.dll |
16,519,168 bytes |
| SHA-256 | d0107f63e567313cb6a15c505b5db2bdba38130964a04e019bda7611c6178022 |
How to check the UE4SS version you have
Open this file in any text editor and look at the second line:
<game folder>\DS\Binaries\Win64\ue4ss\UE4SS.log
(If there is no ue4ss folder, look for UE4SS.log directly in ...\Binaries\Win64\ — that means you are on an older folder layout.)
The line looks like this, and the part after Git SHA # is what matters:
[2026-08-17 08:16:51.7568875] UE4SS - v3.0.1 Beta #0 - Git SHA #c838a8ac
If it says c838a8ac, you are on the same build this mod was tested with.
You can also verify UE4SS.dll by its size and SHA-256 above.
Which download should I take?
DsCppModManager_0.50.zip— all-in-one. UE4SS is included; nothing else to install. Take this if you are unsure.DsCppModManager-NoUE4SS_0.50.zip— manager only, for people who already run the matching UE4SS build.
install.bat never overwrites an existing UE4SS installation. So if you already have a different UE4SS build, the all-in-one installer will leave it alone — and the Mod Manager may not show up. In that case, close the game, move your existing UE4SS files out of ...\Binaries\Win64\ as a backup (UE4SS.dll, UE4SS-settings.ini, the Mods folder, dwmapi.dll), run install.bat again, then copy your Lua mods into ...\Binaries\Win64\ue4ss\Mods\. To revert, delete the ue4ss folder and dwmapi.dll and restore your backup.
Downloading a UE4SS experimental build yourself is not recommended — that channel is updated continuously, so you will get a different build than the one above. The tested build ships inside the all-in-one download.
File hashes for every archive are listed in SECURITY.md.
What's new in 0.50
Mod settings
- Mods that only have a
config.inican now be configured from the manager. Sections appear as headers with their entries underneath, supporting on/off toggles and numeric values — no more opening the file in a text editor. - Increased the number of sub-options a single mod can have (16 → 64).
Applying mods
- Fixed mods showing as "on" while not actually being applied. Restarting the game is now enough (previously you had to toggle the mod off and on again in the manager).
- Mods that are not active yet are now marked needs restart.
- Fixed pak mods still being applied after being turned off.
- Fixed old pak files being left behind after updating a mod to a new version.
Crash handling
- The game now records which stage a crash happened in, and tells you on the next launch.
- Fixed the notice window blaming the wrong mod after a crash — it now shows the list of mods that were actually turned off.
- Fixed the game crashing again on the next launch after a crash that followed enabling/disabling a mod. The pak mod responsible is now released before the game can load it.
Controller
- Fixed the list not scrolling when navigating down with a gamepad (previously you had to scroll once with the mouse first).
- Cleaned up something that could block gamepad navigation in the title menu.
- Improved gamepad detection (XInput).
- Added controller diagnostic logs. Attaching one when reporting a controller issue makes it much easier to find the cause. A log is saved automatically each time you launch the game, at
...\ue4ss\Mods\DsCppModManager\inputlog\, named after the launch date (e.g.20260817.log).
Display & stability
- Fixed the ModManager entry moving around in the title menu. After returning to the main menu from a save, hovering over it would swap it with Exit and push it to the bottom — it now always stays between Settings and Exit.
- Fixed "Exit" showing in Korean while using English.
- Fixed notices sent by mods being cut off partway.
- The confirm (OK) button on the restart notice now shows the gamepad A icon (only while using a gamepad).
- Adjusted the position and size of the Y icon next to ModManager.
DsCppModManager v0.40
In-game mod manager for DragonSword: Awakening.
Adds a 모드매니저 / Mod Manager entry to the title menu — enable/disable mods, reorder them, and change their settings, in a panel built from the game's own settings widgets.
Which download?
| File | For | UE4SS |
|---|---|---|
| DsCppModManager_0.40.zip | Most people (all-in-one) | Included — nothing else to download |
| DsCppModManager-NoUE4SS_0.40.zip | You already run UE4SS (e.g. Nexus users) | Not included — UE4SS must already be installed |
Both contain the same manager. The no-UE4SS build is ~190 KB; the all-in-one is ~7 MB because it carries UE4SS.
Install
- Close the game completely. A running game locks the mod DLL and the install fails.
- Extract the zip and double-click
install.bat.
Not on the default Steam path? Drag your game folder onto theinstall.baticon. - Launch the game — a 모드매니저 entry appears on the title menu.
The all-in-one install.bat sets UE4SS up only if the ue4ss folder is missing, and never touches an existing UE4SS install. The no-UE4SS install.bat stops with a message if UE4SS isn't installed yet.
What's new in v0.40
Language
- Korean / English UI selectable (top of the 기본 / Basic tab).
- Automatically follows the game's language — change the language in-game and the manager UI switches with it. (Currently, Korean is shown in Korean and every other language is shown in English.)
- Full English translation of the manager UI.
Gamepad
- Full pad control of the panel — D-pad to move rows, A to activate, B to close, LB/RB to switch the mods tab ↔ order tab. Combo-box dropdowns are navigable with the pad too.
- The cream selection outline and the on-screen button hints only appear while you're using the pad, and disappear the moment you touch mouse or keyboard.
- On the title screen, press Y to open the mod manager — while a pad is in use, a Y-button icon is shown next to the "모드매니저" label.
Note: this game's title menu cycles through its four fixed entries in native engine code, so the D-pad can't stop on the manager row. A dedicated Y button is used as the entry point instead. (With a mouse, just click the row.)
Mod-kind badges
- Each mod row and the order tab now show whether a mod is Lua / C++ / pak.
Display & stability
- Removed the brief blank frame that appeared on language switch and panel rebuild.
- While the manager panel is open, clicks on other windows no longer leak into the game.
- Notification popups now show which mod sent them.
- Better
.pakmod detection (default~modsmount, loose.pakfiles recognized).
⚠ UE4SS is not my work
The all-in-one archive bundles RE-UE4SS (MIT, Copyright (c) 2022 Narknon), included unmodified, purely so players with no ue4ss folder don't have to install it by hand. My own code is the small DsCppModManager/ folder — the rest of the all-in-one archive by size is UE4SS.
Bundled build: experimental channel, commit c838a8ac, UE4SS.dll 16,519,168 B. The no-UE4SS build contains none of it.
Verify your download
certutil -hashfile DsCppModManager_0.40.zip SHA256
certutil -hashfile DsCppModManager-NoUE4SS_0.40.zip SHA256
| File | SHA256 |
|---|---|
| DsCppModManager_0.40.zip | 845FF7F735A6E6C226D8D8490645225064E3A36768FB2C67F730D79DE5209DA0 |
| DsCppModManager-NoUE4SS_0.40.zip | 156F23FBDE6200C0C70EE9197F59BD05F974D6AD4E777821DF67103EB0247569 |
DsCppModManager v0.30
In-game mod manager for DragonSword: Awakening.
Adds a 모드매니저 (Mod Manager) entry to the title menu — enable/disable mods, reorder them, and change their settings, in a panel built from the game's own settings widgets.
Install
- Close the game completely. A running game locks the mod DLL and the install fails.
- Extract
DsCppModManager_0.30.zipand double-clickinstall.bat.
Not on the default Steam path? Drag your game folder onto theinstall.baticon.
UE4SS is included — nothing else to download.
Already using UE4SS? install.bat leaves your installation alone.
What's in v0.30
- UE4SS bundled —
install.batsets it up when theue4ssfolder is missing - Option controls: colour picker, key binding, checkbox, action button, slider
- Order tab,
.zipauto-extract,.pakcontent mod support, safety guard
⚠ UE4SS is not my work
98.6 % of this archive by size is RE-UE4SS (MIT, Copyright (c) 2022 Narknon), included unmodified, purely so players with no ue4ss folder don't have to install it by hand.
My own code is the ~240 KB DsCppModManager/ folder — 1.4 % of the archive.
Bundled build: experimental channel, commit c838a8ac, UE4SS.dll 16,519,168 B.
Verify your download
certutil -hashfile DsCppModManager_0.30.zip SHA256
a5ca651e95d37634b669b31a65a9eb78fc31f6449a6504aed246cbd2dee9cbf3
Hashes for every DLL inside, and what the mod does at runtime: SECURITY.md
Source
https://github.com/summerspring-cf/DsModManager — with build instructions.