Skip to content

House Access 1.1.13 — Steam build fix + full one-click bundle

Latest

Choose a tag to compare

@swarup-developer swarup-developer released this 09 Sep 15:18
· 2 commits to main since this release

House Access 1.1.13 — Steam build fix + full one-click bundle

What's fixed

The Steam-build crash is gone. On Steam's current House Party build (Unity 2022.3.62f2), the mod died at startup with Harmony setup failed entirely: Could not load type 'EekUI.DialogueUI' — and because one missing type killed the patch setup, every feature went silent, not just dialogue.

  • Every game type is now resolved by name at runtime with fallbacks for both interop namespace spellings. A type missing from your game build now costs one log line and its own feature — the mod still boots, ticks, and everything else keeps working.
  • Every skipped hook is logged individually, and the new Ctrl+F7 hook report writes UserData\HouseAccess\hooks.txt listing every hook with the candidate type and method names it looked for. Send that one file after a game update and the missing names can be filled in immediately — no LogOutput.log spelunking.
  • Method names are candidate lists (obfuscated + real names), so new builds can be supported without restructuring.
  • The action wheel gains a label fallback (reads SetInteractions labels) so wheels still speak and choose on builds where the option-list member is renamed.
  • The full diagnostics dump (Ctrl+F2) now includes the hook report too.

Downloads

HouseAccess-v1.1.13-Full-Bundle.zip — recommended for new installs, contains EVERYTHING:

  • BepInEx 6 (be.788, IL2CPP x64) + winhttp.dll + doorstop_config.ini
  • The .NET 6 runtime folder (dotnet) BepInEx needs
  • All speech libraries: UniversalSpeech.dll, nvdaControllerClient.dll, ZDSRAPI.dll (game root) and the universal speech folder
  • House Access 1.1.13 in BepInEx\plugins
  • Pre-configured BepInEx.cfg with UnityLogListening = false (no startup crash), plus fix-bepinex-config.bat as a safety net

Just extract the zip into your House Party folder (the one with HouseParty.exe) so BepInEx, winhttp.dll, dotnet, and the DLLs sit beside the exe. No other downloads needed.

HouseAccess.dll — standalone, for updating an existing install: overwrite BepInEx\plugins\HouseAccess.dll.

For Steam testers

If anything is still silent on the Steam build, press Ctrl+F7 in game and post the hooks.txt it writes — it names exactly which game-side names the build needs.