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House Access 1.1.13 — Steam build fix + full one-click bundle
What's fixed
The Steam-build crash is gone. On Steam's current House Party build (Unity 2022.3.62f2), the mod died at startup with Harmony setup failed entirely: Could not load type 'EekUI.DialogueUI' — and because one missing type killed the patch setup, every feature went silent, not just dialogue.
- Every game type is now resolved by name at runtime with fallbacks for both interop namespace spellings. A type missing from your game build now costs one log line and its own feature — the mod still boots, ticks, and everything else keeps working.
- Every skipped hook is logged individually, and the new Ctrl+F7 hook report writes
UserData\HouseAccess\hooks.txtlisting every hook with the candidate type and method names it looked for. Send that one file after a game update and the missing names can be filled in immediately — no LogOutput.log spelunking. - Method names are candidate lists (obfuscated + real names), so new builds can be supported without restructuring.
- The action wheel gains a label fallback (reads
SetInteractionslabels) so wheels still speak and choose on builds where the option-list member is renamed. - The full diagnostics dump (Ctrl+F2) now includes the hook report too.
Downloads
HouseAccess-v1.1.13-Full-Bundle.zip — recommended for new installs, contains EVERYTHING:
- BepInEx 6 (be.788, IL2CPP x64) +
winhttp.dll+doorstop_config.ini - The .NET 6 runtime folder (
dotnet) BepInEx needs - All speech libraries:
UniversalSpeech.dll,nvdaControllerClient.dll,ZDSRAPI.dll(game root) and theuniversal speechfolder - House Access 1.1.13 in
BepInEx\plugins - Pre-configured
BepInEx.cfgwithUnityLogListening = false(no startup crash), plusfix-bepinex-config.batas a safety net
Just extract the zip into your House Party folder (the one with HouseParty.exe) so BepInEx, winhttp.dll, dotnet, and the DLLs sit beside the exe. No other downloads needed.
HouseAccess.dll — standalone, for updating an existing install: overwrite BepInEx\plugins\HouseAccess.dll.
For Steam testers
If anything is still silent on the Steam build, press Ctrl+F7 in game and post the hooks.txt it writes — it names exactly which game-side names the build needs.