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House Access v1.1.8 — Latest
House Access v1.1.8 — Latest
Everything fixed and improved since v1.1.4, in one release:
🗣️ Conversation replies
- The reply list was silent for 20 seconds after the speaker's line; it is now read out shortly after it appears — "5 replies. 1. … 2. …"
- Up / Down arrows browse the replies one at a time (each read as you land on it), Enter picks the focused reply, and the game's own highlight follows the reply being read.
- The reply cursor stays in step with the game's real focus in both directions.
🚶 Auto-walk
- Fixed a NullReferenceException that could kill a walk right after a cutscene; the warp step now falls back to frame movement cleanly.
- Fallback messages now include the remaining distance to the target, so a stuck walk is easy to diagnose.
🔊 Audio beacon (Ctrl+B)
- The beacon was completely silent (an invalid interop cast broke every tone); the tones are built correctly now.
📝 Character descriptions
UserData\HouseAccess\descriptions.txtis now completed with one blankName =line per known character so you can see who to describe, and the scan is retried once the party has spawned.
Install
- Download HouseAccess-v1.1.8.zip and extract it.
- Copy
HouseAccess.dllfrom the zip into<House Party>\BepInEx\plugins\, replacing the old one. fix-bepinex-config.batis included for fresh installs: after installing BepInEx 6 (IL2CPP), run it next toHouseParty.exeand start the game once.