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House Access v1.1.8 — Latest

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@swarup-developer swarup-developer released this 06 Sep 07:15
· 15 commits to main since this release

House Access v1.1.8 — Latest

Everything fixed and improved since v1.1.4, in one release:

🗣️ Conversation replies

  • The reply list was silent for 20 seconds after the speaker's line; it is now read out shortly after it appears — "5 replies. 1. … 2. …"
  • Up / Down arrows browse the replies one at a time (each read as you land on it), Enter picks the focused reply, and the game's own highlight follows the reply being read.
  • The reply cursor stays in step with the game's real focus in both directions.

🚶 Auto-walk

  • Fixed a NullReferenceException that could kill a walk right after a cutscene; the warp step now falls back to frame movement cleanly.
  • Fallback messages now include the remaining distance to the target, so a stuck walk is easy to diagnose.

🔊 Audio beacon (Ctrl+B)

  • The beacon was completely silent (an invalid interop cast broke every tone); the tones are built correctly now.

📝 Character descriptions

  • UserData\HouseAccess\descriptions.txt is now completed with one blank Name = line per known character so you can see who to describe, and the scan is retried once the party has spawned.

Install

  1. Download HouseAccess-v1.1.8.zip and extract it.
  2. Copy HouseAccess.dll from the zip into <House Party>\BepInEx\plugins\, replacing the old one.
  3. fix-bepinex-config.bat is included for fresh installs: after installing BepInEx 6 (IL2CPP), run it next to HouseParty.exe and start the game once.