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Releases: swoolcock/GravityHelper
Releases · swoolcock/GravityHelper
Release list
1.2.16-alpha
Tagged release 1.2.16-alpha
1.0.8
Tagged release 1.0.8
Fixes:
- Forced Player.orig_Update hook to run before MaxHelpingHand and SpringCollab2020. Fixes crashes related to MHH and SC upside-down jumpthrus.
- Partially fixed wall slide particles going the wrong way.
- Fixed 1 pixel disparity for SlipCheck when grabbing walls while inverted.
1.0.7
1.0.6
Tagged release 1.0.6
Added:
- GravityHelper/UpsideDownJumpThru entity to replace MaxHelpingHand's
Changed:
- Hooks are much more conservative when being applied, to make ceiling springs more lightweight if that's all mappers want GH for
Fixed:
- Feather input was not being correctly reset after update
- Fix upside-down jumpthru dash correction (including boosters)
- Fix death orbs spawning in the wrong position
1.0.5
Tagged release 1.0.5
Added:
GravityFieldentity, combines gravity trigger and coloured seeker barrier effects, including directional arrows
Fixes:
- Madeline now hops on the underside of moving blocks (Kevins, etc.)
- Springs now shake when attached to falling blocks
- Added basic support for SpeedrunTool save states
- Dust particles now emit in the correct direction
Changes:
- Gravity fields and triggers can now specify the momentum change (allows for VVVVVV-style instant flips)
1.0.4
Tagged release 1.0.4
Added:
- Upside-down Watch Tower entity
- Custom sprites for GravitySprings
Fixed:
- Fix left-facing gravity springs checking Speed.X incorrectly
- Fix floor gravity springs teleporting Madeline to the wrong position
- Fix player dead body and hair facing the wrong way on the first death frame
- Fix interaction with Fancy Tile Entities
FancyFallingBlock - Fix cursed hair
- Fix cursed dash trails
- Fix death/invincibility checks when falling out the top of the screen while inverted
Changed:
- Cassette bubbles now force normal gravity, and activate gravity spawn triggers on return (configurable)
1.0.3
Tagged release 1.0.3
Added:
- Custom
GravitySpringentity to set or toggle gravity on player interaction - Custom
GravityRefillentity (WIP) to provide a toggle gravity "charge" that is consumed on the next dash
Changed:
- Update for Celeste 1.4.0.0
- Hide "enable in all maps" option while in-game, as it only applies when hooks are loaded
- Force hooks to load on startup for debug builds (helps with testing IL hooks)
- Gravity is now remembered on room entry
Fixed:
- Fix interaction with Celeste
JumpThrus and MaxHelpingHandUpsideDownJumpThrus - Properly implement invincibility assist when falling up out of the screen (was causing a game freeze)
- Fix subpixel correction
- Fix horizontal spring alignment
- Fix lift boosts being applied incorrectly
- Fix player light offset
- Fix crash on sideways transition between rooms with misaligned tops
- Fix missing ceiling sounds
- Fixed dynamic level reload resetting gravity
1.0.2
Tagged release 1.0.2
- Only activate hooks on maps that use GravityHelper triggers or entities (unless forced in settings)
- Fix ground correction for supers
- Restore normal gravity when touching ground springs
- Add ceiling spring that inverts gravity when touched
- Fix bumpers
- Fix dream blocks
- Fix vertical spikes killing in the wrong direction
- Fix dash animation direction
- Fix hair and feathers
- Fix water interaction
- Kill on falling out of the ceiling, not when climbing down the floor