Releases: tangle-network/playproof
Releases · tangle-network/playproof
Release list
Playproof 0.10.0
What's Changed
- ci(publish): refuse a tag whose commit ci has not passed by @drewstone in #31
- feat(matrix): compare agent profiles across games, with the protocol, the clock and the sensor in the cell by @drewstone in #32
- feat(matrix): run a real coding agent, and give it time to think by @drewstone in #33
- fix(matrix): report every transport fact, do not substitute one for another by @drewstone in #34
- fix(matrix): score the channel the objective names, and rank it the right way by @drewstone in #35
- feat(matrix): author a policy, then evaluate the program by @drewstone in #36
- chore(deps): agent-runtime 0.175.0, add agent-eval, and prove the join compiles by @drewstone in #37
- chore(release): 0.10.0 by @drewstone in #38
- feat(examples): a complete optimization method for a game by @drewstone in #39
- fix(release): quarantine the RetroArch replay gate, and say what that costs by @drewstone in #41
- fix(stream): a child's pipe must not kill the run that owns it by @drewstone in #42
Full Changelog: v0.9.0...v0.10.0
Playproof 0.9.0
What's Changed
- feat(ale): a Breakout ladder that spans the range a player reaches by @drewstone in #29
- chore(release): 0.9.0 by @drewstone in #30
Full Changelog: v0.8.0...v0.9.0
Playproof 0.8.0
What's Changed
- feat(calibration): score what a run made happen, not what it lost by @drewstone in #27
- chore(release): 0.8.0 by @drewstone in #28
Full Changelog: v0.7.0...v0.8.0
Playproof 0.7.0
What's Changed
- feat(episode): stop an episode when the game reports it is over by @drewstone in #25
- chore(release): 0.7.0 by @drewstone in #26
Full Changelog: v0.6.0...v0.7.0
Playproof 0.6.0
What's Changed
- feat(calibration): separate earnable milestones from replay-identity checks by @drewstone in #22
- fix(calibration): a hash check identifies a state, not a trajectory by @drewstone in #23
- chore(release): 0.6.0 by @drewstone in #24
Full Changelog: v0.5.0...v0.6.0
Playproof 0.5.0
What's Changed
- feat(observation): give the agent the real screen, not an ASCII downsample by @drewstone in #20
- chore(release): 0.5.0 by @drewstone in #21
Full Changelog: v0.4.0...v0.5.0
Playproof 0.4.0
What's Changed
- ci(publish): create the GitHub release through the REST API by @drewstone in #17
- feat(calibration): reject a contract a trivial baseline satisfies by @drewstone in #18
- feat(adapters): drive any RetroArch core as a black-box host by @drewstone in #16
- chore(release): 0.4.0 by @drewstone in #19
Full Changelog: v0.3.0...v0.4.0
Playproof 0.3.0
What's Changed
- docs(adapters): RetroArch host candidate; evaluate xemu, WinDurango, Xbox RetroArch by @drewstone in #7
- fix(episode): position scriptedDriver by harness turn so fresh processes resume campaigns by @drewstone in #8
- feat(adapters): any Gymnasium environment as a game by @drewstone in #10
- feat(adapters): Atari through the Arcade Learning Environment by @drewstone in #9
- ci: run every job on the self-hosted Linux pool by @drewstone in #11
- chore(release): 0.3.0 by @drewstone in #12
- ci(publish): keep the job token for the tag identity fetch by @drewstone in #13
- ci(publish): run the release jobs on the ci-release pool by @drewstone in #14
- ci(publish): publish without provenance from the self-hosted pool by @drewstone in #15
Full Changelog: v0.2.0...v0.3.0
Playproof 0.2.0
What's Changed
- ci: make publish idempotent during registry lag and keep the ROM regression local by @drewstone in #3
- feat(campaign): segmented, steerable, resumable runs with analyst hooks by @drewstone in #5
- test(pyboy): run the real-emulator regression on the free Libbet ROM in CI by @drewstone in #4
- feat(adapters): libretro consoles through stable-retro by @drewstone in #6
New Contributors
- @drewstone made their first contribution in #3
Full Changelog: v0.1.0...v0.2.0
Playproof 0.1.0
Full Changelog: https://github.com/tangle-network/playproof/commits/v0.1.0