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Releases: technocranes/technocrane-unreal
Releases · technocranes/technocrane-unreal
Release list
Update for UE 5.7
5.6.0-se
- Fix visual glitches on several crane models
- Refactor the Technocrane rig actor and move simulation logic from the game-thread actor tick into an animation node worker thread
- Improve targeting precision on a given camera pivot point (using a Pivot Offset property for adjustment)
- Add a Show Debug flag to visualize the target camera pivot point
- Enable the Technocrane rig actor for both in-game and shipping builds
- Output evaluation data for the rig, such as tilt angle, ground height, and beam extension length
Release for UE 5.6
Updated plugin information and binaries for UE 5.6
merseyside
- Deprecate TechnocraneCamera with network communication and create a new version with TechnocraneCameraComponent. This component should hold all the custom variables needed to import Technocrane Trimmer FBX into the sequencer camera track.
- TechnocraneRig, Update algorithm to emulate crane parts orientation towards the given camera target
- Updated visual look of technocrane rig models - Technodolly25, Supertechno50Plus, Technocrane22
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UE 4.22
Beta
This is a public beta release that contains two components.
One for TechnocraneCamera which inherits CinematicCamera and gives you a possibility to connect to a com port and take control of your camera transformation and Zoom, Focus, Iris, Track Position.
Second component is a preview Crane Rig. It's a parametric animated crane model, that follows camera and simulate real crane behavour. Could be used for pre-production to find our dimentions and positioning of a real crane.
Plugin is still in development and test process.