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Releases: teldommm/WinLite
Release list
v1.2.2 release
WinLite v1.2.2 release
• Added directaudio driver from bannerlator(zero latency, microphone support, only for proton11arm)
• Alsa & Pulse refactored
• Vulkan 1.4 now supported
• Keyboard and gamepad input refactored
• Now added own component repository, and added two new layers with my fixes(proton11arm-wl and proton11x86-wl)
• Added SSBS support from bannerlator(helps reduce the load on the CPU, compatible only with banner protons and proton11arm-wl)
• Added Nvidia Image Scaling and SGSR HQ from bannerlator
This is likely the last update before the addition of Wayland support and compatibility fixes from Valve’s Gamescope. Also, LSFG might eventually be replaced by GameHub Frame Generation (which does not require importing lossless.dll); this is already in development stage.
v1.2.1 release
WinLite 1.2.1
• added new own wrapper - "Wrapper Adreno"(based on clean mesa 26.4.0, added special hacks for adreno, bcn(mali, xclipse doesn't work with this wrapper)
• lsfg adaptive engine fixed
• environment variable manager refactored
• updated vulkan extensions dialog
This is minor update, need full reinstall, Vulkan 1.4 needs to be added in future, since the Adreno wrapper now officially supports it fully.
Wayland in WinLite without turnip soon...
v1.2.0 release
📑 WinLite 1.2.0
Based on Winlator Ludashi 4.1 (Special thanks to Steven and Pissblaster).
• Save Profile Feature: Added a new unique option in the game shortcut settings. It stores game saves directly in the root Winlator/saves folder, allowing you to switch between different containers for the same game without moving files manually. Features two modes:
• Own folder: A personal storage folder for each specific game.
• Shared: A shared storage folder for multiple games.
• XInput2 Support: Touch mouse movement now works out of the box in new Proton versions(proton 10 and higher) without needing to enable Relative Mouse Movement.
• Game shortcut settings: now you can change containers in game shortcut without copy it.
• Containers Optimization: Creating duplicate/additional containers now uses 30% less storage space.
• Hud fixes.
• Backups function now works much stable.
• LSFG Frame Generation: Added support in engine: adaptive frame generation.
• Added new wrapper-test from old bionic version (This is a temporary solution created for games running on the idTech engine(doom, wolfenstein—and a few others—that do not launch on newer versions of the wrapper.).
• Ui toast's and anything Qol fixes.
Now I'm working on my own wrapper with enhanced compatibility, wrapper-test this is a temporary solution.
First release
Based on ludashi 4.1
• added lsfg framegen support
• added full compose ui
• refactored game components manager
• refactored input control redactor
• refactored artwork
• fixed so much bugs