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Once again I am updating this version rather than working on the rewrite...
- Exported vertex colours are now halved to prevent issues with values > 1.0.
- You will need to double them back up in your shaders or your textures will not have the correct intensity.
- You can now input the folder to export to.
- The exporter now exports to a <map_name> folder inside the above folder.
- You can now select which format to export the mesh data in
- This list is dumped straight out of assimp at runtime, not all of them work.
- I strongly recommend sticking with fbx unless you really can't.
Also I updated the version of assimp, not that it matters to anyone else.