Releases: the-real-ltcg/liminalistic
Release list
v1.2.1-beta
Fixed
- Attribution correction. The bundled NOTICE.txt only credited HyShaders Horror and wrongly
listed Sodium's license as GPL-3.0. Sodium is actually PolyForm Shield 1.0.0 -- fixed. Iris and
Sodium are now both properly credited (with correct license text/URLs) alongside HyShaders
Horror, both in NOTICE.txt and visibly in the README's new Credits section, not just buried in
the jar.
No functional/gameplay changes from v1.2.0 -- this release exists to correct the license
notices for the bundled Iris/Sodium/HyShaders Horror shader integration introduced in v1.2.0.
Requires Minecraft 26.2, Fabric Loader >=0.18.4, Fabric API, Java 25.
v1.2.0-beta
Added
- Bundled shaders. Iris 1.11.2 and Sodium are jar-in-jar embedded directly into the mod --
no separate install needed. The Infinite Corridor comes with its own atmosphere: entering it
automatically switches your shaders to HyShaders Horror (Lite edition, MIT licensed, bundled
with permission), and leaving restores whatever shaderpack/state you had running before.
If your GPU doesn't support shaders this does nothing harmful -- the corridor still works,
it just looks like normal Minecraft.
Fixed
- Fall damage / landing off the generated room when entering the corridor (and when returning
via the ritual). Both teleports were passing a "relative position" flag that tells the game
to treat the destination coordinates as an offset from the player's current position rather
than as absolute coordinates in the target dimension -- meaningless across a dimension change,
and the actual cause of players landing away from the generated room and taking fall damage.
Fixed to use absolute coordinates (matching vanilla's own cross-dimension teleport code), and
fall distance/velocity are now reset on arrival so momentum from the previous dimension can't
carry over into damage. - Attribution correction (asset re-uploaded 2026-07-18): the bundled NOTICE.txt only credited
HyShaders Horror and wrongly listed Sodium's license as GPL-3.0. Sodium is actually PolyForm
Shield 1.0.0 -- fixed, and Iris + Sodium are now both properly credited (with license
text/URLs) alongside HyShaders Horror, both in NOTICE.txt and visibly in the README, not just
buried in the jar.
Also in this release
/liminalistic corruption set <0-5>and/liminalistic door summondebug commands (op-only)
for testing without grinding.- Fixed Corrupted Core / Corruption Flower showing their raw untranslated name.
Requires Minecraft 26.2, Fabric Loader >=0.18.4, Fabric API, Java 25. A GPU capable of running
shaders is recommended but not required.
v1.1.2-beta
Added
- Debug commands (op-only, same permission as /gamemode):
/liminalistic corruption set <0-5>— directly set your world's corruption stage, skipping
the grind, for testing the Source Room and ritual./liminalistic door summon— opens a door 2 blocks in front of you (Overworld only), instead
of waiting for one to spawn naturally.
Fixed
- Corrupted Core and Corruption Flower were showing their raw untranslated key
(item.liminalistic.corrupted_core/item.liminalistic.corruption_flower) instead of their
name in the inventory/tooltip. Their BlockItems were never told to use the block's translation
key, so they fell back to an item.* key that didn't exist in the lang file. Fixed by marking
both withuseBlockDescriptionPrefix(), matching vanilla's own convention.
Requires Minecraft 26.2, Fabric Loader >=0.18.4, Fabric API, Java 25.
v1.1.1-beta
Added
- Mod icon/thumbnail — wired up via fabric.mod.json's icon field, visible in ModMenu and the
F3 mods screen (and usable as the project thumbnail if listed on Modrinth/CurseForge later).
Requires Minecraft 26.2, Fabric Loader >=0.18.4, Fabric API, Java 25.
v1.1.0-beta
Added
- Corruption Flower — a decorative plant block/item that emits black ash particles;
particle count scales with how far the world's corruption has progressed - Sigil Fragments are now obtainable in survival — rare loot chests (1-in-5) can spawn in
Distorted Structure rooms, each with 1-2 fragments - New recipe: Sigil Fragment (top) + Stick (bottom) -> 1 Corruption Flower
Fixed
- The Corruption Flower's placeholder texture was originally a fully opaque square, which
renders wrong on a cross-shaped plant model. It now has a proper transparent background with
a bottom-anchored stem/bloom silhouette.
Requires Minecraft 26.2, Fabric Loader >=0.18.4, Fabric API, Java 25.
v1.0.0-beta
First playable release. An ancient entity corrupts your world through invisible doors leading
into a procedurally-generated Infinite Corridor dimension.
- Invisible doors, fully-connected room-by-room corridor generation (cobblestone halls, birch
forest, distorted structures) - Unseen-presence dread system (no rendered monster, no jumpscares)
- Lore books, corruption evolution, and a ritual win condition at the Source Room
Requires Minecraft 26.2, Fabric Loader >=0.18.4, Fabric API, Java 25.
Beta: the mod's block/item/effect ship with placeholder textures for now — everything else
uses vanilla assets. Balance and pacing are untested against real playtesting.