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Releases: the-real-ltcg/liminalistic

v1.2.1-beta

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@the-real-ltcg the-real-ltcg released this 18 Jul 21:10

Fixed

  • Attribution correction. The bundled NOTICE.txt only credited HyShaders Horror and wrongly
    listed Sodium's license as GPL-3.0. Sodium is actually PolyForm Shield 1.0.0 -- fixed. Iris and
    Sodium are now both properly credited (with correct license text/URLs) alongside HyShaders
    Horror, both in NOTICE.txt and visibly in the README's new Credits section, not just buried in
    the jar.

No functional/gameplay changes from v1.2.0 -- this release exists to correct the license
notices for the bundled Iris/Sodium/HyShaders Horror shader integration introduced in v1.2.0.

Requires Minecraft 26.2, Fabric Loader >=0.18.4, Fabric API, Java 25.

v1.2.0-beta

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@the-real-ltcg the-real-ltcg released this 17 Jul 17:13

Added

  • Bundled shaders. Iris 1.11.2 and Sodium are jar-in-jar embedded directly into the mod --
    no separate install needed. The Infinite Corridor comes with its own atmosphere: entering it
    automatically switches your shaders to HyShaders Horror (Lite edition, MIT licensed, bundled
    with permission), and leaving restores whatever shaderpack/state you had running before.
    If your GPU doesn't support shaders this does nothing harmful -- the corridor still works,
    it just looks like normal Minecraft.

Fixed

  • Fall damage / landing off the generated room when entering the corridor (and when returning
    via the ritual).
    Both teleports were passing a "relative position" flag that tells the game
    to treat the destination coordinates as an offset from the player's current position rather
    than as absolute coordinates in the target dimension -- meaningless across a dimension change,
    and the actual cause of players landing away from the generated room and taking fall damage.
    Fixed to use absolute coordinates (matching vanilla's own cross-dimension teleport code), and
    fall distance/velocity are now reset on arrival so momentum from the previous dimension can't
    carry over into damage.
  • Attribution correction (asset re-uploaded 2026-07-18): the bundled NOTICE.txt only credited
    HyShaders Horror and wrongly listed Sodium's license as GPL-3.0. Sodium is actually PolyForm
    Shield 1.0.0 -- fixed, and Iris + Sodium are now both properly credited (with license
    text/URLs) alongside HyShaders Horror, both in NOTICE.txt and visibly in the README, not just
    buried in the jar.

Also in this release

  • /liminalistic corruption set <0-5> and /liminalistic door summon debug commands (op-only)
    for testing without grinding.
  • Fixed Corrupted Core / Corruption Flower showing their raw untranslated name.

Requires Minecraft 26.2, Fabric Loader >=0.18.4, Fabric API, Java 25. A GPU capable of running
shaders is recommended but not required.

v1.1.2-beta

v1.1.2-beta Pre-release
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@the-real-ltcg the-real-ltcg released this 10 Jul 23:29

Added

  • Debug commands (op-only, same permission as /gamemode):
    • /liminalistic corruption set <0-5> — directly set your world's corruption stage, skipping
      the grind, for testing the Source Room and ritual.
    • /liminalistic door summon — opens a door 2 blocks in front of you (Overworld only), instead
      of waiting for one to spawn naturally.

Fixed

  • Corrupted Core and Corruption Flower were showing their raw untranslated key
    (item.liminalistic.corrupted_core / item.liminalistic.corruption_flower) instead of their
    name in the inventory/tooltip. Their BlockItems were never told to use the block's translation
    key, so they fell back to an item.* key that didn't exist in the lang file. Fixed by marking
    both with useBlockDescriptionPrefix(), matching vanilla's own convention.

Requires Minecraft 26.2, Fabric Loader >=0.18.4, Fabric API, Java 25.

v1.1.1-beta

v1.1.1-beta Pre-release
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@the-real-ltcg the-real-ltcg released this 10 Jul 05:10

Added

  • Mod icon/thumbnail — wired up via fabric.mod.json's icon field, visible in ModMenu and the
    F3 mods screen (and usable as the project thumbnail if listed on Modrinth/CurseForge later).

Requires Minecraft 26.2, Fabric Loader >=0.18.4, Fabric API, Java 25.

v1.1.0-beta

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@the-real-ltcg the-real-ltcg released this 10 Jul 04:55

Added

  • Corruption Flower — a decorative plant block/item that emits black ash particles;
    particle count scales with how far the world's corruption has progressed
  • Sigil Fragments are now obtainable in survival — rare loot chests (1-in-5) can spawn in
    Distorted Structure rooms, each with 1-2 fragments
  • New recipe: Sigil Fragment (top) + Stick (bottom) -> 1 Corruption Flower

Fixed

  • The Corruption Flower's placeholder texture was originally a fully opaque square, which
    renders wrong on a cross-shaped plant model. It now has a proper transparent background with
    a bottom-anchored stem/bloom silhouette.

Requires Minecraft 26.2, Fabric Loader >=0.18.4, Fabric API, Java 25.

v1.0.0-beta

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@the-real-ltcg the-real-ltcg released this 10 Jul 03:09

First playable release. An ancient entity corrupts your world through invisible doors leading
into a procedurally-generated Infinite Corridor dimension.

  • Invisible doors, fully-connected room-by-room corridor generation (cobblestone halls, birch
    forest, distorted structures)
  • Unseen-presence dread system (no rendered monster, no jumpscares)
  • Lore books, corruption evolution, and a ritual win condition at the Source Room

Requires Minecraft 26.2, Fabric Loader >=0.18.4, Fabric API, Java 25.

Beta: the mod's block/item/effect ship with placeholder textures for now — everything else
uses vanilla assets. Balance and pacing are untested against real playtesting.