v1.2.0-beta
Pre-release
Pre-release
Added
- Bundled shaders. Iris 1.11.2 and Sodium are jar-in-jar embedded directly into the mod --
no separate install needed. The Infinite Corridor comes with its own atmosphere: entering it
automatically switches your shaders to HyShaders Horror (Lite edition, MIT licensed, bundled
with permission), and leaving restores whatever shaderpack/state you had running before.
If your GPU doesn't support shaders this does nothing harmful -- the corridor still works,
it just looks like normal Minecraft.
Fixed
- Fall damage / landing off the generated room when entering the corridor (and when returning
via the ritual). Both teleports were passing a "relative position" flag that tells the game
to treat the destination coordinates as an offset from the player's current position rather
than as absolute coordinates in the target dimension -- meaningless across a dimension change,
and the actual cause of players landing away from the generated room and taking fall damage.
Fixed to use absolute coordinates (matching vanilla's own cross-dimension teleport code), and
fall distance/velocity are now reset on arrival so momentum from the previous dimension can't
carry over into damage. - Attribution correction (asset re-uploaded 2026-07-18): the bundled NOTICE.txt only credited
HyShaders Horror and wrongly listed Sodium's license as GPL-3.0. Sodium is actually PolyForm
Shield 1.0.0 -- fixed, and Iris + Sodium are now both properly credited (with license
text/URLs) alongside HyShaders Horror, both in NOTICE.txt and visibly in the README, not just
buried in the jar.
Also in this release
/liminalistic corruption set <0-5>and/liminalistic door summondebug commands (op-only)
for testing without grinding.- Fixed Corrupted Core / Corruption Flower showing their raw untranslated name.
Requires Minecraft 26.2, Fabric Loader >=0.18.4, Fabric API, Java 25. A GPU capable of running
shaders is recommended but not required.