Releases: thebitsworld/xteink-pokemon-game
Releases · thebitsworld/xteink-pokemon-game
Release list
v0.18.7
Fixed
- Fixed text being cut off with "…" on the Pokedex, Bag > Machine (TM/HM), and Badges screens - the dex number, taught-move name, and Defeated/Locked status now show on their own line instead of squeezing onto the same line as the name.
v0.18.6
Fixed
- Closed a narrow gap
0.18.5left open: if loading a corrupted IV/EV save file ever failed partway through, the in-memory copy it was decoding into could end up part old data/part new data instead of being left completely untouched.
v0.18.0
Fixed
- A Pokémon now immediately learns its evolved form's own early moves when it evolves (by level or with an evolution stone), instead of keeping only what it already knew before evolving.
- Depositing a Pokémon into the PC no longer leaves its battle data taking up a permanent slot - previously, once 6 different Pokémon had ever fought, no other Pokémon could be withdrawn to fight again.
- Defeating a Gym Leader/Elite Four/Champion's Pokémon now marks that species as seen in the Pokédex, even if you've never encountered it in the wild.
v0.17.2
Fixed
- A fainted Pokémon no longer keeps its status condition - matching the original games, it now comes back status-free after a Revive or Max Revive instead of needing a separate status cure.
v0.17.1
Fixed
- A trainer's Pokemon can no longer heal or switch out to escape being trapped (Wrap, Bind, Fire Spin, Clamp), mid-charge, or bracing for Bide - matching the same rule already enforced on the player's own side.
v0.17.0
Added
- Gym Leaders, Elite Four members, and the Champion can now use a healing item when their active Pokémon is badly hurt. Gym Leaders and the Elite Four (not the Champion) can also proactively switch to a fresh team member when the matchup is going badly against them - they're no longer purely reactive.
v0.16.0
Added
- Badges now give their real Gen 1 stat boost: Boulder (Attack), Thunder (Defense), Soul (Speed), and Volcano (Special), each +12.5% for your own Pokémon.
Fixed
- You can no longer escape a forced move (mid-charge, mid-trap, or bracing for Bide) for free by opening Bag/Switch/Run - matching the original games, there's no menu at all on a turn like that.
- Catching now uses the real Gen 1 two-roll algorithm instead of a simplified single-roll approximation.
v0.15.1
Fixed
- Confusion now hurts a Pokémon based on its own Attack/Defense (like a real 40-power hit), instead of a flat fraction of its max HP.
- Splash (and any other move that truly does nothing) now says "But nothing happened!" instead of reporting as a normal hit.
- A Substitute now also blocks a partial-trapping move (Wrap, Bind, Fire Spin, Clamp) from immobilizing the real Pokémon behind it.
v0.15.0
Added
- Burn now halves the burned Pokémon's Attack for physical moves, matching the original games.
- Dream Eater now only works against a sleeping target.
- Hyper Beam now forces a recharge turn after a hit, matching the original games.
- Rage now raises the user's Attack every time it's hit while enraged, ending as soon as a different move is chosen.
- Thrash and Petal Dance now lock the user into repeating the move for a couple of turns, then leave it confused.
- Wrap, Bind, Fire Spin, and Clamp now also immobilize the target for as long as the user keeps attacking, on top of locking the user into repeating the move.
v0.14.0
Added
- Conversion now changes the user's type to match its target's, affecting STAB and type matchups for the rest of the battle.
- Mimic now copies one of the target's moves into its own slot for the rest of the battle.
- Metronome now triggers a completely random move.
- Mirror Move now replays whatever move was last used against the user.
- Transform now copies the target's species, stat stages, and moveset (keeping the user's own HP, level, and status) - the final piece of the Gen 1 mechanics gaps audit.