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'Splosion Man Android — Test Build 3 (first playable)
Pre-release
Pre-release
'Splosion Man — Android Test Build 3 (first PLAYABLE build)
Native arm64-v8a Android port of the ReXGlue recompilation. Source lives in the android-port/ folder of this repo (Gradle/CMake project, game-source overlay, and the 26-patch SDK set).
Verified on a Pixel 8a (2026-10-10): boots through the Twisted Pixel intro, Start Game works, 3D gameplay renders, on-screen touch controls work, physical controllers work.
Install
Install the APK. On first launch the asset wizard opens: import your 'Splosion Man XBLA package (STFS, title ID 5841098F — the ~570 MB game package, not the 5.7 MB theme file) or point it at an extracted game folder containing default.xex. If you already have game files in place from an earlier test build, installing over the top keeps them.
Known issues
- Performance: playable but not yet smooth (~10–20 FPS in gameplay on a Pixel 8a, worse when the phone is hot). Emulation CPU cost; tuning ongoing. Replayed levels hitch less (shader cache persists), and a cool phone does better.
- Touch layout: the right-hand button cluster crowds the screen edge in landscape; layout pass to come.
APK MD5: 9879c6836ceeea02c88e0d494db9001d