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'Splosion Man — Windows Test Build (pre-release)

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@thefixinhixon thefixinhixon released this 04 Oct 04:07
· 2 commits to main since this release

'Splosion Man — Windows Test Build (pre-release)

By popular demand (one very persistent Redditor): a native Windows build of the 'Splosion Man recomp, with the TP 'Splosion Man Launcher.

Status

This is a test build. The binaries are built by GitHub Actions CI from this repo. End-to-end verification so far, via Proton on Linux: the launcher detects the game set, imports game data, and the game boots and plays — first levels completed with sound, gamepad + vibration, and AMD FSR upscaling all working. Native Windows reports are the missing piece — if you try it, please file an issue with how it went (good or bad), including your GPU and Windows version.

Download

SplosionMan-Windows-Test-v0.1.zip (51.9 MB)
MD5: dd249cce25b39e5abafabcd68cac38a0

The ZIP contains one folder with everything in it: TPSplosionmanLauncher.exe, the game program set (splosionman.exe, rexruntime.dll, rexgpu-xenos.dll, amd_fidelityfx_dx12.dll), and the Qt runtime.

You need your own game data

No game data is included. You must supply your own legally obtained XBLA package of 'Splosion Man (title ID 5841098F). In the launcher: Game tab → Import XBLA Package, pick the package file, and the launcher extracts it for you. Then press Play.

Requirements

  • Windows 10/11, 64-bit
  • A GPU with Vulkan support

Notes

  • Settings (resolution, FSR upscaling — on by default, VSync, audio, input) live on the launcher's Settings tab, each with a plain-language explanation, and are saved per user.
  • The four game program files must stay together in the folder; the launcher verifies them at startup.
  • Troubleshooting details are in README-WINDOWS.txt inside the ZIP.

Built with the ReXGlue SDK. Unofficial fan recompilation project; not affiliated with Twisted Pixel or Microsoft.