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2026.10.11

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@github-actions github-actions released this 11 Oct 09:21

What's Changed

  • jit.profile / jit.allocprof: hardenings and jit.util.gcstat by @damiansirbu in #670
  • Add Lua-accessible zoom inertia factor by @NotifyDeadCushion in #671
  • Small script api additions (linked PR #1) by @TheLostInPlace in #674
  • map and ui: map spot callbacks, a bulk spot read, a few window additions and a minimap widget for scripts (linked PR # 3) by @TheLostInPlace in #676
  • feature(hud-snd-freq): add hud sound frequency & delay to callback by @nltp-ashes in #680
  • fix(color-anm): fix remove color anim by @nltp-ashes in #682
  • magazine grenade launcher: fix faults in CWeaponSSRS by @TheLostInPlace in #713
  • Invert scale_hud_motion_marks Cvar; additive animations; and item motion marks by @Verdatim25 in #673
  • Support large v13 AI maps for Pripyat Full by @hardcoon in #689
  • modular all.spawn overrides by @erepb in #684
  • fix(actor-legs-shadow): fix actor legs shadows by @nltp-ashes in #690
  • fix(imgui): size the InputText buffer to capacity before the ImGui call by @damiansirbu in #694
  • Revert "Invert scale_hud_motion_marks Cvar; additive animations; and item motion marks" by @themrdemonized in #722
  • CRayPick: implement get_multiply_add, fix get_normal by @GhenTuong in #704
  • fix(monsters): guard the chimera attack geometry against bad configs by @damiansirbu in #710
  • feat(monsters): add the per-monster lua combat seam surface by @damiansirbu in #711
  • feat(monsters): monster combat decision callback by @damiansirbu in #712
  • feat(monsters): arm the dormant rear spin-strike per monster from a script by @damiansirbu in #715
  • New Cvar (npc_dont_drop_weapons_on_death) that disables the NPCs drop… by @Verdatim25 in #716
  • Fix for NPCs being unable to unjam tri-state reload weapons by @Verdatim25 in #717
  • Allow controlling footstep sounds & particles play distance by @lulnope in #720
  • feat(monsters): per-object combat-param setters by @damiansirbu in #721
  • feat(monsters): per-object FSM-memory readers by @damiansirbu in #725
  • feature(script-anm-shaders): expose script anim item shaders by @nltp-ashes in #726
  • feat(anim): cvar to vary the NPC relaxed torso idle off the player pose by @damiansirbu in #727
  • .thm -> .ltx loading for textures by @damoldavskiy in #730
  • Fix thunderbolt flash stacking while paused by @Um-Yeah-No in #733
  • shader bus: expansion, bug fixes, version bump by @TheLostInPlace in #736

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Full Changelog: 2026.9.12...2026.10.11