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What's Changed
- jit.profile / jit.allocprof: hardenings and jit.util.gcstat by @damiansirbu in #670
- Add Lua-accessible zoom inertia factor by @NotifyDeadCushion in #671
- Small script api additions (linked PR #1) by @TheLostInPlace in #674
- map and ui: map spot callbacks, a bulk spot read, a few window additions and a minimap widget for scripts (linked PR # 3) by @TheLostInPlace in #676
- feature(hud-snd-freq): add hud sound frequency & delay to callback by @nltp-ashes in #680
- fix(color-anm): fix remove color anim by @nltp-ashes in #682
- magazine grenade launcher: fix faults in CWeaponSSRS by @TheLostInPlace in #713
- Invert scale_hud_motion_marks Cvar; additive animations; and item motion marks by @Verdatim25 in #673
- Support large v13 AI maps for Pripyat Full by @hardcoon in #689
- modular all.spawn overrides by @erepb in #684
- fix(actor-legs-shadow): fix actor legs shadows by @nltp-ashes in #690
- fix(imgui): size the InputText buffer to capacity before the ImGui call by @damiansirbu in #694
- Revert "Invert scale_hud_motion_marks Cvar; additive animations; and item motion marks" by @themrdemonized in #722
- CRayPick: implement get_multiply_add, fix get_normal by @GhenTuong in #704
- fix(monsters): guard the chimera attack geometry against bad configs by @damiansirbu in #710
- feat(monsters): add the per-monster lua combat seam surface by @damiansirbu in #711
- feat(monsters): monster combat decision callback by @damiansirbu in #712
- feat(monsters): arm the dormant rear spin-strike per monster from a script by @damiansirbu in #715
- New Cvar (npc_dont_drop_weapons_on_death) that disables the NPCs drop… by @Verdatim25 in #716
- Fix for NPCs being unable to unjam tri-state reload weapons by @Verdatim25 in #717
- Allow controlling footstep sounds & particles play distance by @lulnope in #720
- feat(monsters): per-object combat-param setters by @damiansirbu in #721
- feat(monsters): per-object FSM-memory readers by @damiansirbu in #725
- feature(script-anm-shaders): expose script anim item shaders by @nltp-ashes in #726
- feat(anim): cvar to vary the NPC relaxed torso idle off the player pose by @damiansirbu in #727
- .thm -> .ltx loading for textures by @damoldavskiy in #730
- Fix thunderbolt flash stacking while paused by @Um-Yeah-No in #733
- shader bus: expansion, bug fixes, version bump by @TheLostInPlace in #736
New Contributors
- @NotifyDeadCushion made their first contribution in #671
- @Um-Yeah-No made their first contribution in #733
Full Changelog: 2026.9.12...2026.10.11