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Releases: therichronicles/EarthCraft
Releases · therichronicles/EarthCraft
Release list
EarthCraft v0.2.0
What's Changed
- fix: use portable LF line endings in release checksums by @PixelSoftwareStudios in #15
- Edit individual ruler points by @PixelSoftwareStudios in #16
- Add locale-aware distance units and compact file statuses by @PixelSoftwareStudios in #17
- Add compass, grid labels and ruler editing by @PixelSoftwareStudios in #18
- Add precise ruler coordinates and shared coordinate validation by @PixelSoftwareStudios in #19
- Upgrade dependencies and adopt Rust 2024 idioms by @PixelSoftwareStudios in #20
- refactor: use eframe defaults and root UI APIs by @PixelSoftwareStudios in #21
- fix: preserve planet assets and move Explorer file work off the UI thread by @PixelSoftwareStudios in #22
- perf: prepare and cache live aircraft off the UI thread by @PixelSoftwareStudios in #23
- ci: package macOS releases for Apple Silicon only by @PixelSoftwareStudios in #24
- feat: preserve KML hierarchy in an editable places tree by @PixelSoftwareStudios in #25
- feat: make realistic WGS 84 the default Earth model by @PixelSoftwareStudios in #26
- feat: support KMZ place files by @PixelSoftwareStudios in #27
- refactor: prepare live layers off the UI thread and cache the illustration by @PixelSoftwareStudios in #28
- feat: add self-updating by @PixelSoftwareStudios in #29
- chore: tidy repository assets, documentation and CI coverage by @PixelSoftwareStudios in #30
- Add native release packages and optimize application assets by @PixelSoftwareStudios in #31
- Add toolbar shortcuts and system language settings by @PixelSoftwareStudios in #32
- fix: guard KMZ imports like plain KML by @PierrunoYT in #66
- fix: return CPU service job panics as errors by @PierrunoYT in #67
- fix: pass Windows speech text as data, not PowerShell script by @PierrunoYT in #68
- Redesign sidebar with compact horizontal navigation and pinned Places by @PixelSoftwareStudios in #33
- Expand desktop menus with shared commands and localized help by @PixelSoftwareStudios in #34
- Add coordinate display formats precision and input by @PixelSoftwareStudios in #35
- feat: add categorized settings, appearance and navigation preferences by @PixelSoftwareStudios in #36
- feat: add controller navigation and remappable Explore profiles by @PixelSoftwareStudios in #37
- feat: add a source-grounded celestial Milky Way background by @PixelSoftwareStudios in #38
- chore: prepare v0.2.0 after the desktop controls and skybox stack by @PixelSoftwareStudios in #39
New Contributors
- @PierrunoYT made their first contribution in #66
Full Changelog: v0.1.0...v0.2.0
EarthCraft v0.1.0
What's Changed
- Add Explorer tools, custom planet previews and live map layers by @therichronicles in a908631
- Add bilingual Explorer strings by @therichronicles in e6ee858
- Update sidebar controls and boundary visibility distances by @therichronicles in 0c75953 and f9db562
- Split English and Portuguese READMEs and add .gitignore by @PixelSoftwareStudios in #1
- Split EarthCraft into a Cargo workspace with contributor docs and CI by @PixelSoftwareStudios in #2
- feat: Refactor and optimize performance across the entire app; Introduce GPU rendering by @PixelSoftwareStudios in #3
- fix: default to CPU rendering and recover GPU backend panics by @PixelSoftwareStudios in #4
- ui: remove FPS counter by @PixelSoftwareStudios in #6
- feat: add native File menus on Windows and macOS by @PixelSoftwareStudios in #8
- refactor: move reusable globe logic into library crates by @PixelSoftwareStudios in #7
- feat: add collapsible sidebar by @PixelSoftwareStudios in #9
- ci: release Linux/Windows 64-bit and universal macOS packages by @PixelSoftwareStudios in #5
- ci: ship app-only downloads and a universal macOS DMG by @PixelSoftwareStudios in #10
- ci: version build artifacts and polish the macOS installer by @PixelSoftwareStudios in #11
- docs: mark GPU rendering as experimental by @PixelSoftwareStudios in #12
- fix: correct macOS Dock icon sizing and expire cache-clear status by @PixelSoftwareStudios in #13
- ci: cache Rust dependencies for checks and release builds by @PixelSoftwareStudios in #14
New Contributors
- @PixelSoftwareStudios made their first contribution in #1
Full Changelog: 2...v0.1.0
v0.0.2
Second release, with a lot of added features and fixes :)
For MacOS users, at the moment you all have to install the program in the "scripts" with a file named "build-macos.sh".
