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Splat Workshop 0.6.0 – import your own splats

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@thunderheronight thunderheronight released this 17 Oct 11:34
· 2 commits to main since this release

Bring your own splats to the Frame – and an important fix: in 0.5.1 the page stopped updating after it was opened. Please update. 607 automated tests.

The import dialog: choose a file, name it, say which way is up and the size

New in 0.6

  • 📥 Import your own splats – + Import a splat … above the finished scenes turns a splat file from another program into a scene like the others: copy it to the Frame, make versions, clean it up or make a mesh. Reads .ply, .sog, .spz, .splat and .ksplat; the file itself is not changed. (Asked for in #2 – thanks!)
    • Which way is up: Y down (Spirula Studio, COLMAP and the Frame's own scenes – the usual case), Y up or Z up for files from other tools.
    • Size: a factor, e.g. 0.01 for a file in centimetres – a reconstruction from photos has no real scale of its own.
    • The preview in the Frame's gallery comes from the top view.

Fixed

  • 🐛 The page did not update any more in 0.5.1 – a finished job stayed on "Converting …" with its progress bar until you reloaded the page (and copy progress or the "done" note only showed after a reload, too). The new footer stood below the page's script, and setting it up stopped the script before the regular status updates started. A test now guards against it.

Full changelog: v0.5.1...v0.6.0