Persistent Work Areas 0.1.0 — Preview 1
Pre-releasePin a building's working-area outline so it stays visible while planting trees, painting crops, or using other tools.
Features
- Keep working area visible checkbox on supported buildings.
- Multiple pinned buildings; overlapping working areas merge into one outline.
- Clear pinned areas (N) button at the top right, available without reselecting a building.
- Optional Clear all pinned working areas key binding (starts unbound).
- Updates for navigation, visible height, and construction-mode changes.
- Pins clear when leaving/loading a map; deleting a building removes its pin.
Installation
- Download PersistentWorkAreas-v0.1.0.zip below (the compiled mod).
- Close Timberborn and extract it into
Documents\Timberborn\Mods. - Check that
Mods\PersistentWorkAreas\version-1.1\manifest.jsonandPersistentWorkAreas.dllare present. - Enable Persistent Work Areas in the mod manager and restart if prompted.
Built against Timberborn 1.1.2.4 and designed for BeaverBuddies Stability Preview 6 (1.1.0-stability.6). No additional dependencies; keep your existing BeaverBuddies installation unchanged. Pins are local to each player and do not change the simulation or save files.
Preview status
Release build succeeded with zero warnings/errors; 36 automated logic and game-API checks passed. The UI, Unity rendering, and two-player behavior still require in-game playtesting. This release is marked as a prerelease.
Supports navigation-based working areas, not every effect-radius overlay or district road coloring. Pins are not saved. Clearing pins restores normal selected-building outline behavior.
The source ZIP is for development; players should use the compiled ZIP listed above.
Compiled ZIP SHA-256: d8c9a773da6103b738004bb407aaf351aebfe5796ee77947bd4b34281ca53048.