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Releases: timbermods/PersistentWorkAreas

Persistent Work Areas 0.1.3

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@kramsey458 kramsey458 released this 19 Sep 07:18

Documentation correction only. There are no functional changes from 0.1.2.

  • The 0.1.2 notes said vanilla Timberborn shows no working area for Builder's Huts. That was wrong: the game gives every Builder's Hut a road-spill range and draws its outline while the hut is selected. That outline is vanilla behavior and is not drawn or changed by this mod.
  • Builder's Huts still can't be pinned (from 0.1.2), so the mod adds no "Working area" panel for them. Pinning for farms, foresters, lumberjacks, gatherers and other range buildings is unchanged.

Install or update

Close Timberborn. Extract PersistentWorkAreas-v0.1.3.zip into Documents\Timberborn\Mods, replacing the previous PersistentWorkAreas folder's files. Enable the mod and restart if prompted.

Built against Timberborn 1.1.2.4, designed for BeaverBuddies Stability Preview 6. Local display only; no multiplayer or simulation patches.

Validation

Build succeeded and all 37 checks passed.

Persistent Work Areas 0.1.2

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@kramsey458 kramsey458 released this 19 Sep 04:36

Removes the working-area pin from Builder's Huts.

  • Builder's Huts no longer show the Working area panel or the "Keep working area visible" checkbox, and their outline can't be pinned. Vanilla Timberborn has no working area for them, so the mod no longer adds one.
  • Pinning for farms, foresters, lumberjacks, gatherers and other range buildings is unchanged.

Install or update

Close Timberborn. Extract PersistentWorkAreas-v0.1.2.zip into Documents\Timberborn\Mods, replacing the previous PersistentWorkAreas folder's files. Enable the mod and restart if prompted.

Built against Timberborn 1.1.2.4, designed for BeaverBuddies Stability Preview 6. Local display only; no multiplayer or simulation patches.

Validation

Build succeeded and all 37 checks passed (one new check confirms the Builder's Hut marker component still exists in the game assemblies).

Persistent Work Areas 0.1.1 — Preview 2

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@kramsey458 kramsey458 released this 18 Sep 03:41

Improves the visibility and design of the working-area pin control.

  • Large, explicitly drawn checkbox with a visible checkmark when enabled.
  • Clear ON/OFF badge, so the state is identifiable without relying on color.
  • Dark bordered panel, gold/green accents, and a WORKING AREA heading.
  • Whole-row click target with hover and keyboard-focus highlighting.
  • Contextual help text for pinned and unpinned states.

The checkbox no longer depends on Unity's default toggle styling, which appeared as plain text in the previous version. Pinning and global-clear behavior are unchanged.

Install or update

Close Timberborn. Extract PersistentWorkAreas-v0.1.1.zip into Documents\Timberborn\Mods, replacing the previous PersistentWorkAreas folder's files. Enable the mod and restart if prompted.

Built against Timberborn 1.1.2.4, designed for BeaverBuddies Stability Preview 6. Local display only; no multiplayer or simulation patches.

Validation

Build succeeded and all 36 existing checks passed. The revised UI still needs visual confirmation in-game. This is a preview release.

Persistent Work Areas 0.1.0 — Preview 1

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@kramsey458 kramsey458 released this 18 Sep 03:17

Pin a building's working-area outline so it stays visible while planting trees, painting crops, or using other tools.

Features

  • Keep working area visible checkbox on supported buildings.
  • Multiple pinned buildings; overlapping working areas merge into one outline.
  • Clear pinned areas (N) button at the top right, available without reselecting a building.
  • Optional Clear all pinned working areas key binding (starts unbound).
  • Updates for navigation, visible height, and construction-mode changes.
  • Pins clear when leaving/loading a map; deleting a building removes its pin.

Installation

  1. Download PersistentWorkAreas-v0.1.0.zip below (the compiled mod).
  2. Close Timberborn and extract it into Documents\Timberborn\Mods.
  3. Check that Mods\PersistentWorkAreas\version-1.1\manifest.json and PersistentWorkAreas.dll are present.
  4. Enable Persistent Work Areas in the mod manager and restart if prompted.

Built against Timberborn 1.1.2.4 and designed for BeaverBuddies Stability Preview 6 (1.1.0-stability.6). No additional dependencies; keep your existing BeaverBuddies installation unchanged. Pins are local to each player and do not change the simulation or save files.

Preview status

Release build succeeded with zero warnings/errors; 36 automated logic and game-API checks passed. The UI, Unity rendering, and two-player behavior still require in-game playtesting. This release is marked as a prerelease.

Supports navigation-based working areas, not every effect-radius overlay or district road coloring. Pins are not saved. Clearing pins restores normal selected-building outline behavior.

The source ZIP is for development; players should use the compiled ZIP listed above.

Compiled ZIP SHA-256: d8c9a773da6103b738004bb407aaf351aebfe5796ee77947bd4b34281ca53048.