Persistent Work Areas 0.1.3
Documentation correction only. There are no functional changes from 0.1.2.
- The 0.1.2 notes said vanilla Timberborn shows no working area for Builder's Huts. That was wrong: the game gives every Builder's Hut a road-spill range and draws its outline while the hut is selected. That outline is vanilla behavior and is not drawn or changed by this mod.
- Builder's Huts still can't be pinned (from 0.1.2), so the mod adds no "Working area" panel for them. Pinning for farms, foresters, lumberjacks, gatherers and other range buildings is unchanged.
Install or update
Close Timberborn. Extract PersistentWorkAreas-v0.1.3.zip into Documents\Timberborn\Mods, replacing the previous PersistentWorkAreas folder's files. Enable the mod and restart if prompted.
Built against Timberborn 1.1.2.4, designed for BeaverBuddies Stability Preview 6. Local display only; no multiplayer or simulation patches.
Validation
Build succeeded and all 37 checks passed.