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Persistent Work Areas 0.1.3

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@kramsey458 kramsey458 released this 19 Sep 07:18
· 33 commits to main since this release

Documentation correction only. There are no functional changes from 0.1.2.

  • The 0.1.2 notes said vanilla Timberborn shows no working area for Builder's Huts. That was wrong: the game gives every Builder's Hut a road-spill range and draws its outline while the hut is selected. That outline is vanilla behavior and is not drawn or changed by this mod.
  • Builder's Huts still can't be pinned (from 0.1.2), so the mod adds no "Working area" panel for them. Pinning for farms, foresters, lumberjacks, gatherers and other range buildings is unchanged.

Install or update

Close Timberborn. Extract PersistentWorkAreas-v0.1.3.zip into Documents\Timberborn\Mods, replacing the previous PersistentWorkAreas folder's files. Enable the mod and restart if prompted.

Built against Timberborn 1.1.2.4, designed for BeaverBuddies Stability Preview 6. Local display only; no multiplayer or simulation patches.

Validation

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